Recent content by jjdodger

  1. J

    ACTA - Admirals in a campaign - Official answers only please

    So, does this mean that if i put my admiral on a fighter, i can only have fighters, or can i have patrol level ships?
  2. J

    ACTA: Fleet Carrier

    Was there ever an official ruling made on this?
  3. J

    Firebolt

    In a campaign, when buying your base fleet, (or reinforcements), if you were to buy a posiden, and 2 patrol points of firebats (4 flights), when its time to go to a scenario, you can choose to swap 4 auroras for the firebolts, for 1 patrol points. you can then field the auroras as an...
  4. J

    Campaign question

    From the rule book, page 83: Hope this helps Jeff
  5. J

    Scout reroll question

    So, with fighters, if you have 10 figers attacking 1 ship, all 10 get to re-roll, or only 1? a quote from the rules: or does that not apply here? Also, say you have 10 on one ship, and 10 on another, both targets being redirected by scouts. can only 1 be redirected, or one per target ship?
  6. J

    All Stop & Pivot question.

    If a ship has a "turn score" of 2/45, and performs an "All Stop & Pivot", does it get to turn 90 degrees, or 180? The rules simply state to "double the turn rate", but what is the "rate", 45 or 2x45 for 90? Thanks! Jeff
  7. J

    FAQ re: Vree SM

    ok, my mistake, i thought they only needed 1" between turns. (confusing myself even further)
  8. J

    FAQ re: Vree SM

    Beg to differ: The Xaar has speed 12. 1/2 = 6, 1/2 again = 3. move 2", turn, move 1", turn again, so next turn, can move in a different direction. but, it can still be an issue on many others using the refits mentioned.
  9. J

    FAQ re: Vree SM

    for the Vree SM, when crippled, do they loose SM completely, like a trait, or are the reduced to the "crippled for of SM", ie, 2 turns at 45? if its a trait, do you roll to see if you loose it?
  10. J

    ACTA - Turbo weapons refit

    if this helps... from the SfoS FAQ
  11. J

    Vree & Supermaneuverability...

    Where it becomes an issue is in "close quarters", ie, a Vree ship is in the front arc of an enemy ship, near one side of the arc, but facing to the other side of the arc. With SM, even though crippled, it could move to the ships side arc, by moving "backwards". without SM, it cant, because it...
  12. J

    Vree & Supermaneuverability...

    Thanks for the responses. "C" was what i thought too, but, the rules say "Super Manoeuvrability: Vree ships are incredibly agile. All Vree ships may move less than half their Speed if this wish. If they do so, they may also move as if they had the Super Manoeuvrable trait." Basically, is "as...
  13. J

    Vree & Supermaneuverability...

    When the Vree are crippled, what happens to their "SM"? Is it A) a trait that they can loose B) they automatically loose it, C) if they only move 1/2 their movement, get two 2 turns at 45 degrees? if its "C", then, how does it work? 1/2 of THAT movement straight, then a turn, and another inch...
  14. J

    Vree Fleet Box Ships

    Just be careful, as there are 2 fleet boxes: pre 2e, and post 2e, with different models in each, and some places are using the wrong pictures.
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