Recent content by DPSteve

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    What Properties Would You Like To See Mongoose Acquire?

    I voted for Harrington, but anything from Weber or Ringo would rock in my book.
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    Stellar Charactersitics

    Oh no, I give rust full credit for that :) If I forgot to mention that at some point I apologize. As I mention below, I have both size and class, and from these I am (messily) generating mass (using the ranges given in Wikipedia) by using even increments based on sub-class (which is probably...
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    Stellar Charactersitics

    Thank you, that's extremely helpful. I'm not looking for complete accuracy, just enough to make it semi-believable and realistic, so as you say:
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    Stellar Charactersitics

    I was already aware of the relationship between O B A F G K M, as well as the sub-classifications. I actually pull a lot of data from that Wiki page you linked. Thank you though :) This I will look into, although it is not of immediate use to my current situation. Thank you, I appreciate the...
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    Stellar Charactersitics

    I figured as much. But if the mass is known, is it possible to generate radius and luminosity from that figure? I thought the 4 in an F4 V indicated age (at least partly), or is it an over simplification to say that an F4 is 40% of the way to a G0?
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    Stellar Charactersitics

    A question for all you smarter-than-me folks out there :) Is there simplified formula or algorithm for coming up with the characteristics of a star based on it's classification (O B A F G K M) and it's mass? For example, given a class B4 star, with a solar mass of 1.44, can one determine it's...
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    Hi Pop Worlds

    Shhh. . . . It's getting good *munches on popcorn* :P
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    Favourite (possibly unrealistic) setting to convert?

    Not really in the vein of "harder sci-fi" that usually is Traveller, but I'd love to see Robotech / Macross ported to Traveller. I briefly made some general designs in T20 and had some players run through the first few episodes of Macross. They seemed to love it, even the ones who hated Robtech...
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    Newbie question - Jump travel and fuel consumption.

    Correct, which is why I made the point of balancing gameplay to realism. It works better from a gameplay standpoint to have fuel consumed at an accelerated rate. It provides situations for encounters and obstacles that a truly realistic scenario may not provide. My point wasn't to ask for...
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    Newbie question - Jump travel and fuel consumption.

    Sorry, that's something that just drives me nuts :P Irregardless is a double negative :twisted: Ok, useless griping over, back to the topic at hand: I don't agree that it boils down to those two options. It boils down to playability vs realism. If we assume (and it is an assumption, with...
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    Poster session for Empty Jump Hexes : possible solutions

    I admit that I am less concerned with "how and why" than I am with "making a fun and interesting game". With that in mind, and without much in the way of background, I present a simple solution that I use: Check DMs to Astrogation and Engineer (Jump Drive) Empty to Empty: Formidable (-6)...
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    Jumping into empty hexes: some thoughts.

    I'm going to move slightly away from the debate of whether or not empty-hex jumps are or should be common, and go back towards how to make them. Part of the underlying issue comes from not knowing what is needed to make jump calculations. If we assume that it requires some form of gravity well...
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    Traveller and MU*s

    Heh, I remember the days when "sci-fi" muds were basically fantasy codebase with some altered names and stats :) Ah, the good old days. This is a completely custom codebase, being built from the ground up. Because of this everything should work in harmony and be fairly easy to implement, as...
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    Traveller and MU*s

    Well, the game was going to be a relatively persistent online experience, connect to via telnet. For thems that may not know, this is a MUD. The basic idea was to have the game begin (initial startup) with a core of, say, 10-20 systems, or about a sub-sector. These would be hand-built by the...
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    How far did the First Imperium get with J1?

    I'm not even going to try to claim to be a 'cannonologist', but something that strikes me from reading GT:IW was that the Vilani are a highly, highly ritualistic people at the height of the 1st Imperium. How long after the expansion of the 1st Imperium is the 1IW? Let's assume that they did...
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