EDG said:
captainjack23 said:
I think at this point we can stop discussing ways to find the damn rogues and agree that it is very difficult, but not impossible, okay ? snip
Which is what I've been saying all along (though less resolve - more
resolution, maybe ;-) - and more luck). I'm glad that finally sunk in...
Glad you feel vindicated. Now that we are back to where we started, and discussion of finding them is allowed....
[/quote]
As for the Vilani, well, they have eight hexes with known jump points, so they probably looked in a lot more and only found jump points in those eight. Of course, once they found the one they needed to cross the gap they had no reason to continue to waste time, effort and resources looking in the surrounding empty hexes for others. And when J2 was discovered those jump points became irrelevant anyway.[/quote]
Actually, a bit more work before bed confirmed about seven more situations that need empty or dark body jumps...Azanti, luriani, and get this, the Syleans. Plus, the Genoee and the Azanti actually need two jumps to gt there, and the genoee needed one to reach their main allied race. five .Theres a big old firebreak which cuts off half of Zarushagar and Lishun
sectors as well as others that isolate most of Dagudashag and Atnares and Core
sectors. So a minimum of one per area that we know they were in, for say -four more ? And they probably had them in more places*, but one can only utterly be sure of one per barrier.
So, nine more points, that's seventeen,
at an absolute minimum.
Damn things are everywhere -well, okay, at least four per sector it looks like. All unmarked, all traversed for centuries, and in some cases millenia; All right where they needed to be at the closest point possible. For at least half of the recorded contacts and or destinations.
And, I hastily note, i haven't even started on the nonhuman races. Nor am i gonna.
The way stars are distributed in the OTU, it becomes a stat question: how many one step jumps are possible before one meets a gap; coupled with how often will groups of stars be separated by contiguous chains of empty hexes. In fact, I'm pretty sure one could solve it with a good lisrel or marcov pattern , but I ain't gonna do that either; far too much like real work. Fact is the useful answer seems to be that the further you get from any start point, the liklihood increases tremendously. Any location randomly chosen about a half a sector away is likely to have one or more barriers to J1 traffic. And so far, the main vehicle we have are the dark bodies, which as we are told are VERY hard to find, almost impossible and requiring more than a little luck, even at tech 15, so much harder , and more luck (I assume) at tech 9.
But if they are used, they look to be all over the place....the heck ?
Maybe, just maybe, the gravity anchor thing is the piece of disinformation....not the coverup of all the vital trade links.
More commentary to come.....
* Why ? well, once one starts counting jumps, in many of the previous mainworld paths, and all of the paths that involve the big sector level barriers, it would take longer, in may cases several times longer, to jump around to get to the calibration point, then on to the world in question thn to just go thru the gab at sublight (two weeks per jump over a long series of jumps is really hustling it....).