EDG said:DPSteve said:I don't agree that it boils down to those two options. It boils down to playability vs realism.
If you want realism, then throw the whole "two weeks of fuel for the powerplant" idea out of the window - realistically, one ton of liquid hydrogen will run the power plant for years (if not decades). That being the case, the only reason you'd use hydrogen in large amounts over very short timescales must be because the Jump Drive itself requires it (to create and maintain the jump bubble for example).
There's been some discussion on the SJG boards about this: http://forums.sjgames.com/showthread.php?t=44453
Correct, which is why I made the point of balancing gameplay to realism. It works better from a gameplay standpoint to have fuel consumed at an accelerated rate. It provides situations for encounters and obstacles that a truly realistic scenario may not provide.
My point wasn't to ask for realism, it was to argue that the situation wasn't binary and was predicated more on the balance of gameplay to realism than it was anything else.
I personally don't want pure realism, but I also don't want pure fiction either. A balance is my preference, as I imagine it is for most people. The discussion arises from the differences of what I think is a good balance versus what you think is a good balance.