"young" shadow ship

no its a younger version of an older Shadow ships with downgraded weapons and hit points, as it grows then perhaps it will get wiser
 
Triggy said:
Da Boss said:
hmm no Adults apparently - guess the youngsters go straight to being Ancient? :)
I thought that was how adolescents saw adults anyway ;)

Funny, my 5 year old nephew referred to me as 'ancient' this weekend; I'm only 29!!!!

as to the models, I intend to use the current shadow ship as my 'young' ones, and a converted shadow ship with scout tentacles stuck onto it as my ancient version.
 
"hmm no Adults apparently - guess the youngsters go straight to being Ancient?"

I think there should be special rules for teenage Shadow ships... :D


Teenage Shadow Ship


Angst: A Teenage Shadow vessel must make a CQ roll at the beginning of each turn - its CQ is 4 by default. If less than 6 is rolled, the vessel will spend that turn doing one of the following (roll a D6):
1 - Major Sulk. The ship claims loudly that no one understands it, and flees into hyperspace to listen to angry music for the next few hours. The ship is removed from play as though it had entered hyperspace normally using the Hyperspace Mastery trait.
2 - Look At Me. Anxious to impress its peers, the ship strains itself to the limits to perform fighting feats. For the duration of the turn it counts as Super-Manoeuvrable, gains the Precise trait and Dodge 5+.
3 - Schoolboy Crush. The ship has grown very fond of another Shadow vessel (randomly chosen by the Shadow player's opponent) and follows it around, clouds of hormones in its wake. The ship must follow its would-be partner as closely as possible for the duration of the game. Any ships foolish enough to fire on the object of its affection are automatically attacked with the full number of AD, even if the ship has already fired this turn.
4 - Cocky. With a belief in its inherent superiority firmly imprinted on its mind, the ship ignores its limitations and targets the enemy ship of the highest Priority Level for the duration of the turn - if there are two or more of the same Priority Level, the Shadow player chooses one to target.
5 - Depressed. The ship's self-esteem is at rock bottom, and it has temporarily lost the will to do anything but mope. For the duration of the turn the ship is stationary and will not fire unless fired upon by another vessel, but if this happens it will retaliate with the full number of AD as normal.
6 - I HATE YOU ALL! Pushed to the edge of its temper, the ship is so irrationally enraged that it begins to take out its anger on anyone in sight, friend or foe! The ship targets the nearest vessel, station, asteroid or planet, whoever it belongs to, and fires as though attacking normally. Hits against asteroids and planets have no practical effect. The ship moves its full normal movement distance in a random direction (use scatter dice if available) each turn and fires on the nearest target for the rest of the game.
 
More powerful. The Shadow Stalker is the new battle level hull, and I think it is a little bit weak as it can't take enough damage.

Dave
 
Blu_Majik said:
so it's -

Scout - Raid
Hunter - Battle
Shadow Jnr. - War
Shadow Snr. - Arma

????? :?

It´s "stalker" at battle, not hunter - the hunter is Psi Corps exclusive now; the stalker is a scout variant.

Apart from this (and the fighters), the list looks complete
 
Where do the fighters fit into the picture? I remember at one time you actually had to get the fighters for the ship seperately. Does it work the same way now or can you just get additional flights of fighters?
 
You get fighters with the Young and Ancient Shadow Ships as well as being able to purchase independent wings of course.
 
They make useful interceptors (thats about it though sadly)

Absolutely don't buy them on their own - 2 per Patrol point is a rip off - 4 may be more value.............

oh well, just use your cool ships to chop people up :D
 
I think I'd have prefered them to have a dogfight of +2 or +3 and kept everything else the same (including their per wing cost) but they're still not useless, just of limited use when bought on their own...
 
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