Armies of the Fifth Frontier War, Impressions Not Errata

That's part of the problem. The books don't actually tell us what these high tech battlefields look like. It doesn't provide any way to actually use these units, because we don't have a mass combat system that works and we aren't given any metrics for the performance of the units in any game mechanics terms. It just says "The army is two TL worse than their opponents but they fight better because because they aren't two TLs lower where it matters." Then what's the point of claiming they are TL12 if the victory determining gear is TL15?

Why do we spend all this time talking about what gun and what armor the troopers wear if that's not actually relevant to their overall battlefield performance? Why was the TL10 ACR picked over the TL12 Gauss Rifle? (Okay, its TL12 ACR but the only difference is apparently a 500m range instead of 450m range).

Why can the Zhodani field a TL14 force but the Imperium can't? What secret logistical powers do they have? Is there a Psi Power "Logistical Mastery"? :P
 
1) maintenance 2) the reservoir or diaper or whatever will get full 3) chafing 4) eating 5) sleeping 6) scratching your nose 7) you can’t fit into normal place for normal sized people. Obviously, it is possible to stay in them for days but it will get really ugly really quick. I’d say you only do that if you had to - like stuck in a vacuum. Probably soldiers wear them in watches, or for the duration of a mission and switch to cloth armour for other times. Getting into battle dress is probably like scrambling fighter planes. If pcs stay armoured all the time I’d get descriptive, and pile on the exhaustion, and eventuallly maintenance problems. Battldress soldiers would have drugs to counter that in emergencies, but then come side effects.
Yeah, but is combat armor actually worse for most of these purposes (probably is for maintenance, but otherwise?)
 
It seems a lot statements on this thread are based on assumptions that are difficult to make.
CT doesn’t have much to say in terms of what the imperial army is equipped with.
See LBB:4, it has quite a comprehensive breakdown, repeated in MegaTraveller, and I have summarised it in previous posts. It is well detailed. There is also Striker.
Traveller adventure makes a statement about standard TL15 materials, but that it is vague . Is the TL15 standard to all army units or do they use the standard TL15 equipment, rather than theand standard TL14, TL13, TL12 options available?
They use TL15.
Having rifles that struggle to penetrate combat armor is silly but very effective AP rounds are available. But why skimp out on 500Cr per soldier when the armor cost 100000Cr per soldier?
Because the authors don't understand the rules they are supposed to be writing for.
Saying that the imperium is civilian TL15 is difficult to validate too. Certainly lots of people live at TL15 (about 3.5 trillion (19%)). But much more live 12-14 (8 trillion (44%)).
It is what can has said many times over, this whole majority nonsense is a modern take.
All those people on the TL12 to 14 worlds can buy TL15 goods and have access to TL14 scientific, engineering, and technological education.
Plus I would say that traveller is not a controlled economy, so who is to say what the TL15 worlds produce. Maybe the market for Alt reality entertainment means that TL15 economies are heavily invested in providing devices for this market?
The TL15 worlds, the megacorporations, and the nobility control the economy, otherwise subsector dukes would be raising as many worlds to TL 15 as they could.
What is the imperial taxation system? How much is spent on the military? What are the main driving factors in the imperial economy? Can internal sectors in the sylean and Ilelish domains be convinced to commit to large military production? There is not enough information to answer these questions?
There is enough to get a meaningful estimate.
FFW certainly seems to commit to suggesting a TL15 level but I do not think that FFW can be considered canon, for many reasons I can list if needed but will not here.
The game that details the war and contains setting material and a section on integration with the role playing game is not canon... I fail to see how
The TL shift in combat is a game mechanic not necessarily the actual reality of 57th century combat. This is why I sort to remove TL in my version of FFW and give units a firepower value and damage amount value.
So you disagree with canon and houserule, fair enough.

The authors of the original game were wargame designers by trade, it was their bread and butter. The game is how they chose to model interstellar warfare in the 57th century within the confines of Third Imperium future history. I give them credit for knowing what they were doing.
And what did I assume gives the majority of combat effectiveness in an imperial division and hence their edge? Meson guns. Something only the imperium has in any meaningful amount.
And electronics, smaller fusion power plants, better computers...
So imperial combat forces probably wouldn’t be Tl12 (rear echelon vehicles might be). I would say lots is TL13 (to allow battlefield fabrication). TL15 comms devices (these alone would be add a significant increase to combat effectiveness). TL14 and 15 for anything that would be impractical to manufacture in fabrication chambers ie too big or super dense materials or needs to actually be really good. So this would be Armour, battledress, speeders etc.
The Mongoosification of the setting is complete. :)
I think the most logical conclusion from the limitations the authors have placed upon the imperium is that the Zhodani would struggle to maintain such a high percentage of TL14 forces. Although as a more controlled economy (perhaps???? Is this actually supported anywhere?) maybe they can force greater high end production away from the civilian market.
Let me guess, suddenly the Zhodani are equipped to TL10 standards... :)
I think the most pertinent problem identified is what is a 57th century battlefield like? Do meson guns fire once every 6 seconds or do they play by high guard rules and fire once every 6 minutes?
Dogfighting scale...

or you could refer to a previous Traveller incarnation and look at Striker which gives the rate of fire, pretty sure it is in LBB:4 as well.
How does a FGMP-14 fusion plant provide enough energy to fire a shot every 6 seconds despite a fusion still not being able to charge a laser carbine pack in less than 8 hours?
Because the authors have never thought of using FGMP power packs for laser weapons...
GT ground forces had its faults (they basically copied the US army’s brigade combat team model for Imperial army organization) but it had these details.
It is one of the worse GT books, the distinction of worst goes to...
Also I back the idea that you can’t have everyone in battledress all the time. There has to be some serious limitations for whatever reason they might be. Otherwise what is there to stop travellers getting battledress and spending all day in them? Makes the game to easy.
If you are in the battlezone on a TL15 battlefield (technically TL11 since gunships can mount 50t meson bays thanks to the HG author) then you better be in battledress or you have no chance of survival at all.
Please feel free to shout at me. But ultimately most of this boils down to opinion, IMO.
It's good fun to discuss it, thank you for adding to this in a civilised way, I need to check the silly snark in my relies now :)

kidding I'll post it warts and all then change it later when I feel guilty.
 
Battle dress won't save you from meson weaponry. It has infinite penetration. It leaves radiation, but so do the fusion guns. I don't have a problem with combat armor and TL 15 electronics with battle dress being more squad support. But why do we think loose order infantry a la the 21st century would remain viable as the default?
 
Battle dress won't save you from meson weaponry. It has infinite penetration. It leaves radiation, but so do the fusion guns. I don't have a problem with combat armor and TL 15 electronics with battle dress being more squad support. But why do we think loose order infantry a la the 21st century would remain viable as the default?
Starship troopers book, like the first chapter, rico is basically on his own for most of the engagement, but still within the support bubble of his team, (if i remember correctly that is) that’s how I imagine BD working, as for the regular dudes, they’d operate much the say as now even if we adjusted the number in a team/squad up or down, the manoeuvring on the ground would be the same, the ways to create openings and gain fire superiority are the same, just the tools are different.
 
Unless you plan to glass a planet, garrisoning one with a resentful population is going to take a lot more than one in a thousand ratio.

In terms of canonical numbers, perhaps the Terran occupation would be far more illuminating, than trying to figure out the Spinward Marches.
 
Unless you plan to glass a planet, garrisoning one with a resentful population is going to take a lot more than one in a thousand ratio.

In terms of canonical numbers, perhaps the Terran occupation would be far more illuminating, than trying to figure out the Spinward Marches.
Huh? I don’t understand, where did the garrisoning edge come from?
 

I had a big post written, but it was irrelevant.

After all this, after all my posts on the subject, I think I figured out why the writer decided that the Imperial Army is equipped to a TL12 standard instead of TL15.

It doesn't matter. The RAW aren't granular enough for it to matter.

Maybe it's different in other books or there's something I've overlooked (very possible), but:
  • A gauss rifle is available at TL12, the chart doesn't even list higher TL gauss rifles.
  • TL14 combat armor is only a little better than TL12 combat armor.
  • There is no difference between TL12 PRIS binoculars and TL15 PRIS binoculars.
  • A TL12 PGMP does the same damage as a TL14 PGMP. It has half the range, but that doesn't matter I guess.
  • TL12 transceivers have a range of 5000km, higher TL transceivers have a range of 500km.
  • The difference between a TL12 medikit and a TL14 medikit is +1DM.



Strangely enough, this renders everyone's arguments invalid.

The people agreeing with the TL12 standard about cost and logistics, their arguments are invalid because all that was just fluff to cover up the limitations of the RAW.

My arguments are invalid because the Imperial Army at TL12 is already equipped to 90% of the best that can be fielded before going the full battledress route.

Oh well.
 
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  • A gauss rifle is available at TL12, the chart doesn't even list higher gauss rifles.
  • TL14 combat armor is only a little better than TL12 combat armor.
  • There is no difference between TL12 PRIS binoculars and TL15 PRIS binoculars.
  • A TL12 PGMP does the same damage as a TL14 PGMP. It has half the range, but that doesn't matter I guess.
  • TL12 transceivers have a range of 5000km, higher TL transceivers have a range of 500km.
  • The difference between a TL12 medikit and a TL14 medikit is +1DM.

Strangely enough, this renders everyone's arguments invalid.
well.
I mean you’re right, but also wrong, yeah gauss is tl12, buts just because it’s not listed doesn’t mean it doesn’t exist, cause it does Zho gear is a prime example of this, higher TL often mean cheap production, so if you make a regular gauss weapon with tl14 methods and parts, you cut costs for the production by quite a bit. TL 14 combat armour is quiet a bit better, if you take the whole package into account, it more resist to rads, and is 1/4 lighter that’s significant, but even so, tl13 armour does exsist, it’s not stated but it exists. Yeah pris is pris, but tl14 armour has it build into the electronics suite of the suits, that’s a piece of gear that no longer needs to be carried and now every trooper as it not just nco and officers. The pgmp is an example I was actually talking with a friend earlier, and yeah, when we take damage you’re right, but that range boost is massive, as that is the effective short range, the max range is further as per raw. Every electronic is vulnerable to something of a higher tech, considered so in fact, so if it’s one thing you don’t skimp on it’s comms and other electronics, this includes your tools like pris and scopes and other hud items, as they can disabled by simple em munitions. And medikuts sue, it’s only a +1 but it’s also got advances scanning equipment in the kit, that’s allows you to basically have a field mri that provide a interactive 3d hologram in the box. All this adds up, and it’s not just a mechanical argument, it’s deep, it’s also a system argument or rather a lack of system/structure argument. Fluff will always exist, and in the grand scheme of things, it’s relatively minor. But it’s effectively 500+ years of technical advancement in universe, that’s ALOT.

P.S. If I’m wrong in any of this just correct me, I forget a lot of stuff in regards to rules cause homebrew gets in ma head and muddles.
 
It seems like the more FFW war material is put out, the less happy the fan base is with the quality of the writing. (At least the vocal minority on here anyhow.)
Am actually very happy, I just think this is something that should be addressed cause it’s important for this particular campaign.
 
I mean you’re right, but also wrong,

Everything you said is right, but it doesn't matter. There aren't many game mechanic advantages to higher TL gear after the initial TL when the gear becomes available. Things can have built in whatever and lighter weight, but what game effect does that really have? This OOC condition is Charted Space's in-character reality. The PGMP range issue is the most important. I, you, and others have been thinking logically, but the context in which I should've been thinking is not the logic of the Charted Space setting, but the OOC reality of the rules.
 
I, you, and others have been thinking logically, but the context in which I should've been thinking is not the logic of the Charted Space setting, but the OOC reality of the rules.
I have been screaming about this forever now in regards to many issues in Traveller and Charted Space. Welcome to the discussion.
 
Everything you said is right, but it doesn't matter. There aren't many game mechanic advantages to higher TL gear after the initial TL when the gear becomes available. Things can have built in whatever and lighter weight, but what game effect does that really have? This OOC condition is Charted Space's in-character reality. The PGMP range issue is the most important. I, you, and others have been thinking logically, but the context in which I should've been thinking is not the logic of the Charted Space setting, but the OOC reality of the rules.
Well that’s what I’m not equipped to administer very well, the OOC reality is an incoherent one as TL is a MASSIVE impact on any mass combat rules, as it should be, and that is what some on the post are speaking on along with the tech impact in universe and in play. Much of what I addressed in my most recent reply to you is indeed largely un-impactful in play as a gun is gun and bullets can be ap, and so on and so on down the stat rabbit hole you go. But there’s also the small issue of how the writers are approaching the setting, and seemingly avoiding important questions on in universe things that ought to be explained with just a bit more detail or emphasis because they are very important to understanding how crazy a war at tl15 is even when you’re equipped with the best possible gear, and not just the honestly inadequate equipment in comparison at tl15. Game balance is a crap excuse, as that is the gms job for the most part, and is differ from table to table.
 
The game balance argument always confused me. What is supposed to be balanced? As long as the same rules apply to PCs as to NPCs, then everything is balanced. That is OOC game balance. In game, as in real life, there is no such thing as "game balance", there is only parity between forces. No one want parity. Everyone always wants to be better than their opponents so that they achieve their ends with the fewest losses possible. What is the difference between a major war and a minor dustup? The amount of losses. If you are taking 60% casualties, it is a major war. If you defeated your enemy and only lost 1% of your fighting strength, then it is a minor dustup. I am pretty sure that most people would rather suffer only 1% losses versus 60% losses. How do you achieve that? By not going into battle when you have a parity of forces. Be that TL, sheer numbers, etc. No one ever wants parity with their opponents.
 
Game balance is a crap excuse

True. People, armies, and governments constantly strive to get an advantage over their rivals. Game balance can stay in D&D.

they are very important to understanding how crazy a war at tl15 is even when you’re equipped with the best possible gear, and not just the honestly inadequate equipment in comparison at tl15.

It would be an absolute nightmare.

there’s also the small issue of how the writers are approaching the setting, and seemingly avoiding important questions on in universe things that ought to be explained with just a bit more detail or emphasis because they are very important to understanding how crazy a war at tl15 is even when you’re equipped with the best possible gear, and not just the honestly inadequate equipment in comparison at tl15.

Nobody's doing that creative heavy lifting.
 
As long as the same rules apply to PCs as to NPCs, then everything is balanced.

Agreed. No special carve-outs, no special advantages for dramatic purposes (I'm looking at you, ion gun) and logic must reign supreme. If something is true in the setting, then the follow on effects of that thing must be true, and the conditions required for that thing to exist must be true. And the game mechanics need to support and facilitate, not limit. I only bend on this for player characters to somehow survive the dangerous lives they lead, because our characters are more than playing pieces.
 
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