"young" shadow ship

Triggy said:
I think I'd have prefered them to have a dogfight of +2 or +3 and kept everything else the same (including their per wing cost) but they're still not useless, just of limited use when bought on their own...

that would have been good!!! (no reason in the show they are not good at dogfighting)

Now they are just expensive target drones for other more numerous fighters........ :cry:

The other option would have been to have the Shields trait work against Antifighter or longer range. Plenty of options really.............. :roll:
 
you think that the most manuverable fleets fighters would have been able to dog-fight with the best of 'em,

MGP fixed the command omega, fingers crossed they give shadows more flights in a wing
 
or just as likey evolved a specialist fighter to dela with the Nials and other Minbari swarms that would have been annoying and need swating........... :)
 
Dizzy Vree said:
you think that the most manuverable fleets fighters would have been able to dog-fight with the best of 'em,

MGP fixed the command omega, fingers crossed they give shadows more flights in a wing

well we can hope in FAQs but the Powers that Be have already said they are good - not sure why.............
:roll:
 
mab shadow fighers were awsum dogfighters in their prime, but theyve been around for a while and dont move like they used to.......


-mental image of shadow scout with zimmer frame-
 
katadder said:
Davesaint said:
Dizzy Vree said:
glass hammer weak or... just weak?

I would tend towards glass hammer weak. It will mangle something, but will get obliterated in the process.


Dave

no more fragile than alot of other battle level vessels.

It can only take about 35-45 damage depending on how well it dodges(6+). That's weak. I ripped it apart with fire from the Vree I was playing. It's very, very fragile.


Dave
 
Davesaint said:
katadder said:
Davesaint said:
I would tend towards glass hammer weak. It will mangle something, but will get obliterated in the process.


Dave

no more fragile than alot of other battle level vessels.

It can only take about 35-45 damage depending on how well it dodges(6+). That's weak. I ripped it apart with fire from the Vree I was playing. It's very, very fragile.


Dave
I've had them take 70+ Damage vs EA and Narn (and that's at Hull 6 and with most of it on Shields that ignore criticals too). They don't work so well in high PL games due to not being able to hide but in smaller games (e.g. 5 FAP Raid) if they can get behind the enemy (hard vs Vree and ISA) then they are virtually game winners.
 
I think that is likely true.

Shadows have always had issues based on needing terrain and/or opponents who can be out maneuvered given how much of their value is tied up in the ability to get out of arc. If they cannot successfully place themselves beyond harms way then they are giving up at least a full pls value.

Our group found the same thing with the Whitestar in the previous edition. When it had the 3+ dodge it was way over gunned because it didn't need to maneuver to win. It was just as tough as all the other ships of its level and had maneuver as well. The stalker has the same issue, if it is good enough to go toe to toe with an opponent who can be out maneuvered, it will be stupidly broken when it does out maneuver said foe.

The current balance may not be quite right...but it is really a hard one to do as the values get lower and each point means more.

Ripple
 
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