Utgardloki
Mongoose
It seems two schools of MRQ combat are going to develop (at least until/if Mongoose publishes an "official errata".
Okay, I take this as a challenge to develop a "Three Roll System".....
:twisted:
It seems two schools of MRQ combat are going to develop (at least until/if Mongoose publishes an "official errata".
Arkat said:I'll be trying the one roll method this weekend with my group. Roll to hit, if you hit then the target can spend a reaction to parry or dodge and consult the table (fixed) from there. No 2nd attack rolls needed. Nice and simple and the bad guys get the same option of what and when to parry/dodge.
Gnarsh said:I think the confusion is the result of several different ideas being considered at once, with the final one decided upon and tossed in at the last moment, and not enough editing to make sure that all the rules reflected that change.
I think that they originally intended for declaration of reaction at the same time as declaration of an attack.
I'm not surprised at all then that they decided to just ignore the top line of the tables. It's the simpliest way out of the problem. Every other solution requires re-writing a good chunk of the combat system (and perhaps other components as well).
Melkor said:Gnarsh - I see your point.
I think the charts were purposefully created the way they appear in the rulebook to favor the defender. If the defender succeeds on his parry or dodge roll, it 'trumps' the successful attack or critical. I think the thought process was that sense it applies to all combatants, it 'evens' out.
Why was it done this way ? Who knows - maybe because the combat system in MRQ can be really deadly.
Thank you kindly!Melkor said:*Snipped for space, but informative nonetheless*
bluejay said:I definitely agree with Melkor that the system was designed for two-roll play and I don't think that's a bad thing.
The halving mechanic is really wonky but I don't see any problems with two-roll combat.
If people wish to check out comparative stats then I still have my old combat calculator http://www.genomia.co.uk/mrqstats_old.html which still works with two rolls.
Nagisawa said:Thank you kindly!
Gnarsh said:Well. There is a flaw with using the two roll system as well. I think this flaw is being overlooked because everyone is trying to correct for the more obvious "both fail makes an attack succeed" problem.
Melkor said:Gnarsh - I see your point.
I think the charts were purposefully created the way they appear in the rulebook to favor the defender. If the defender succeeds on his parry or dodge roll, it 'trumps' the successful attack or critical. I think the thought process was that sense it applies to all combatants, it 'evens' out.
Why was it done this way ? Who knows - maybe because the combat system in MRQ can be really deadly.
Melkor said:bluejay said:I definitely agree with Melkor that the system was designed for two-roll play and I don't think that's a bad thing.
The halving mechanic is really wonky but I don't see any problems with two-roll combat.
If people wish to check out comparative stats then I still have my old combat calculator http://www.genomia.co.uk/mrqstats_old.html which still works with two rolls.
Hey bluejay - being the math wizard that you are, is there any chance you could figure out the percent chances of scoring a critical given the two-roll system (rolling a critical on only the first roll, rolling a critical on only the second roll, or rolling one of both) ?
Not that it matters all that much, I'm just curious about the math, and have never been good with the numbers. :wink:
Elandyll said:Gnarsh said:Well. There is a flaw with using the two roll system as well. I think this flaw is being overlooked because everyone is trying to correct for the more obvious "both fail makes an attack succeed" problem.
That flaw is actually not one. The first attack roll simply determines if the attack is successful or not, not if there is a crit/fumble etc.
That would the the second roll. This makes much more sense with the Fail/Fail result.
If you port the crit ... then why is a second roll necessary in the first place ?
Gnarsh said:Elandyll said:Gnarsh said:Well. There is a flaw with using the two roll system as well. I think this flaw is being overlooked because everyone is trying to correct for the more obvious "both fail makes an attack succeed" problem.
That flaw is actually not one. The first attack roll simply determines if the attack is successful or not, not if there is a crit/fumble etc.
That would the the second roll. This makes much more sense with the Fail/Fail result.
Sure. But the two roll system I was responding to specifically determined "hit, miss, crit" on the first roll, then used the "attack succeeds as normal" to carry the hit or crit through. That system does allow for the top row to be used, but also reduces the effectiveness of a crit on the first roll since the table eliminates that crit for many results on the dodge chart.
If you port the crit ... then why is a second roll necessary in the first place ?
I think you're confusing what's meant by porting the crit. We're not saying to carry the result of the first roll into the second (because then it would be just one roll for the attacker and the top row of the chart would never be used). He was specifically saying that the "attack succeeds as normal" means it succeeds at the same level as the original roll. So if you critted on your initial roll, that result carries that crit through. You don't just use the crit row for the attack.
Make more sense?
Elandyll said:Critical Result vs Failed Dodge: Attack succeeds and becomes critical hit
Quire said:Why would you use a two attack roll system? What does it simulate, and what are the benefits of it?
- Q