Quire said:
iamtim said:
The only way to make one roll work to everyone's acceptance, methinks, is to completely re-write the combat charts OR do away with them completely and take a more old-school RQ approach.
My group gave the system a run-thru tonight. They kicked some broo ass!
We started off with two attacks rolls, but soon decided it felt wrong. Just couldn't get our heads round what two attack rolls actually
represented! 'Right. So they hit me. Now I'm gonna parry...err...'
So, we settled for simultaneous rolls for attacker and defender. It made more sense: 'Whoa! They're raising their weapon at me! I'm not waiting to see if they hit me or not, I'm gonna parry!' We still used the tables - but we changed the top left results on both Dodge and Parry (ie both sides fail) to 'Nothing happens'.
Only one result on each table needed to be re-written, and they worked just great.
Our thoughts on Resilience and Armour Penalties I'll post on other threads!
- Q
It seems two schools of MRQ combat are going to develop (at least until/if Mongoose publishes an "official errata".
On one hand, what appears to be the "original" combat which can be described as
1) Declaration of attack and roll
This roll is -only- to determine if the intention of attack is successful. No critical/fumble/etc. at this stage.
- the parry/dodge can only be triggered on a succesful attack.
In that case:
2) Quality of attack (important wording) vs Defense (Parry/Dodge)
A second simultaneous roll is made for both attack (to determine its quality) and defense (eitehr parry or dodge).
In this case, if the quality of attack "fails", it only means that the attack has not been upgraded to even a "normal" attack and is rather poor. Hence the result if the parry is successful.
It also means that he weapon still hits if the defense fails.
Pros: Follows the book closely. Table works if you consider first roll as a simple "success/fail" and the second as a "quality" roll.
Cons: More rolls. Loses some "real" feel, as you have to wait for a succcessful attack to declare that you defend.
SECOND SCHOOL (the one that would normally have my preference, but Tim appears to be right, the system seems written for a 2 roll school)
One roll for attack. One roll for defense.
The defense -has- to be declared first. I like that, because it opens the way to feints. But I digress.
You have to ignore the basic rule "A Defense roll can only be triggered on a succesful attack roll".
1) Intention of attack
2) Intention of defense made.
3) Attack roll -and- defense roll
4) the chart has to be changed in several ways.
The Fail - Fail should result in a no dmg done either way, most importantly.
Other than that, It can definitely work.
Pros: simpler. more "realistic"
Cons: have to ignore two main rules (the description and the trigger), and rewrite the table.