Lord David the Denied
Mongoose
I find myself in agreement with Katadder. 4AD is too big a reduction.
Surely this a sign of the Apocalypse? :shock:
Surely this a sign of the Apocalypse? :shock:
Triggy said:The firepower of the torpedoes is actually about the same overall as the matter cannon on the Vorchan (including range as a factor) and that's why I feel the AD needs to drop by 4 as it has the Interceptor as well. !
Lord David the Denied said:The low damage figure was one of the biggest complaints about the ship, though. Given that it has absolutely no defences at all, 19 damage isn't that crazy.
Ripple said:One question for David, Anla Shok' - is there a ship in the game you have an issue with? I know I've seen a number of your group in the various broken ship threads saying each ship is okay as is.
On topic - I agree with Triggy on the 4 AD, the extra range is a big deal, so is the interceptor but you can't drop that due to show evidence. While the PA may do more total damage vs higher hull targets, the precise helps stack up critical effects, which is often more determinate of victory than total damage output. Yes its slow loading but your taking less return fire due to range.
LDtD commented that SA's don't break ships. I have to disagree with this statement. Ease of use can absolutely break ships. The Targrath in first ed was absolutely broken due to CAF. You can't look at a ship that can add 50% to its firepower and say that it's not relevent, espcially when a number of ships cannot do this. If all ships had equal use for SAs I would agree, but the reality of the game is that certain ships gain alot out of using SAs and certain ships gain nothing, or only barely cover a glaring weakness. That has to be taken into accoutn as part of the balance process. If centauri beams in first ed had not been able to CAF you would not have heard half the complaints.
Ripple
akenatum said:If people really want to kick up a stink about the demos anyway then why don't you use an isd pre demos???
That's another balancing factor to consider here...
And for the last time 19 isn't lots for a skirmish level ship look at all the ones that sit on 24+ hell the T'Rak is 37 at slirmish for christs sake.
19 is the low side of midfeild for skirmish ships.
anyway not the point. the ship is fine.
You're talking rubbish here. "More advanced" ships should be a higher PL if they are better. All ships across a certain PL are supposed to be balanced, irrespective of race, tech level, cost to produce (in-game and out of game), mini size or paint colour.akenatum said:yeah i know they normally get ignored but they are a balanccing factor if actually used too a degree (typos not withstanding) as it restricts the "advanced" stuff out and balances to the more serries style ships...
Burger said:You're talking rubbish here. "More advanced" ships should be a higher PL if they are better. All ships across a certain PL are supposed to be balanced, irrespective of race, tech level, cost to produce (in-game and out of game), mini size or paint colour.
Nope sorry you're totally wrong, as has been said multiple times by both the Big Boss Matt, other Mongoose staff, and all the playtesters.akenatum said:Burger said:You're talking rubbish here. "More advanced" ships should be a higher PL if they are better. All ships across a certain PL are supposed to be balanced, irrespective of race, tech level, cost to produce (in-game and out of game), mini size or paint colour.
Not really when you consider that the game factors isd's as a part of that design for use after you've adjusted to the game... perhaps they should do some errata and fix/change some of these isd's but that's a factor of where ships are....