The whole jump line description makes no sense.
jump from point A in real space to point B in real space, this takes one week.
jump from point A as above, but you risk misjump if you are within 100D of a planet, later moon, later star, later any object larger than your own ship.
You arrive at point B, unless point B is within 100D of all that junk, in which case you leave jump space at the 100D limit. This takes a week.
Now it used to be that it didn't matter what was in your way, which makes a lot of sense, but now you have to know where are you in jump space relative to A and B after a day, three days, almost a week? So now jump space maps 1 to 1 to real space only the distances are much smaller?
Also everything is moving, so stuff not on your real space jump line may cross your jump line during those 7 days and drag you out of jump space.
So now you need to know the relative motion of A, the relative motion of B... and the relative motion of everything that could be on a straight line path between the two points at any time during the week in jump.
Does that add anything to the game?
No, so it is abstracted to an Astrogation roll and an Engineering roll.
Just because we use a simplified system to play it out in game sessions doesn't mean however that we should infer that it is simplified when designing our setting or we start introducing lazy handwavium that starts getting in the way. Player never need know about the complexity under the bonnet, but they will appreciate on the day they decide for play reasons they really need to know a fact and it turns out the referee has it all laid out. You don't even have to use it every time as long as every time you quote an effect as long as it is within the scope of probability.
We use the "simple" accelerate-turn-decelerate maths when moving between planets in normal space, but we don't do that for space combat, as a result you make assumptions on how effective ships are that doesn't hold up under even simple analysis.. We are also told that ships cannot exceed the speed of light, so if your journey length and acceleration are such that you reach light speed before the mid point some stage of your journey will only be at light speed and your journey will take longer than the simple calculation indicates.
Even that is not as digital as it first seems. You cannot accelerate at 10G until 1mph below the speed of light and suddenly acceleration stops when you speed up that last 1mph. According to the last text book I read you gain mass as you approach the speed of light and at the speed of light you acquire infinite mass. Before that point the thrust that gave you 10G at zero will give you less the closer you approach light speed*.
Is this too hard for game play. Not really it is a simple formula that you could set up in excel (or a programmable calculator or a trivial Python** script). You only need to conduct the calculation when you want to know how long it takes to get there. Once you have that number you go on with your day. Unless your session consists on multiple hundreds of transits through normal space that you actually need to know the duration of then it is not even a minor inconvenience. Heck you could even go old school and prepare a table in advance (exactly like the Core rulebook did).
But if you say that the Navy inspects every ship that enters a system then you need to be sure that this is a credible statement, beacuse one day a player decision is going to be based on that "fact" and when it turns out to be bogus they are going to feel cheated.
**Other programming languages are available
EDIT:
* Ok just did that and even at 10G travelling for a week you only add 2.1% of the mass which isn't significant enough to bother with. If you are forced to transit for a month however you start to suffer integer percentiles of acceleration inhibition due to relativistic mass effects. After roughly two months at 2G your ship will have acquired approaching 50% of it's mass so thrust will have diminished. At 3G you would have hit light speed even ignoring relative mass, but at the 1 month point you ship would be 20% heavier and your thrust would have dropped below 3G. In addition once you suffer relativistic mass effects you also get similar time dilation effects so time passes slower in your frame of reference so it might not seem as long. Not only you be late... you will be later than you think.
Lots of crunch here if you like that sort of thing, so don't transit a parsec thought normal space, it takes even longer than you would think using the simple constant acceleration model, longer than it would if you could actually achieve light speed. It might be easier to just say it takes a loooooong time.