Condottiere
Emperor Mongoose
Failure takes many forms.
Catastrophic failure usually is at the last link of a chain of a series of major ones.
Catastrophic failure usually is at the last link of a chain of a series of major ones.
Ok, I'm going to hijack my own thread back to its topic again.Ok, so my thoughts:
for a 'standard' government (whatever THAT means..)
TL9: Core of empire is home system
- will have explored 4 sectors
TL10: Core of empire is home sector
- will have explored 16 sectors
TL11: Core of empire is 3 sectors
- will have explored 36 sectors (if permitted by neighbors)
TL12: Core of empire is 8 sectors
- run out of 'room' by meeting other major species at ~15 sectors
- will have explored 64 sectors (if permitted by neighbors)
TL13: Core of empire is 22 sectors (if it can expand faster than the neighboring major species)
- will have explored 100 sectors
TL14: Core of empire is 49 sectors (not typically expected to ever reach this)
- will have explored 144 sectors
TL15: Core is 81 sectors (for completeness sake)
- will have explored 196 sectors
The core would define where the majority of the population is (90%+, getting closer to 100% the higher the TL, I'll figure out an actual formula at some point). The rest of the population would be in explored sectors (but usually adjacent to core).
The TL 9 Vilani made contact with many races that were more advanced on the TL scale with one major difference.
They hadn't discovered the jump drive.
The first race the Vilani came across that had jump travel were the Geonee, there followed a war and the demotion of the Geonee to second class status because they had "reverse engineered" their jump tech form Ancient tech, as if the same claim could not be made against the Vilani. Still the winners get to write the history books, and jump 1 tech was being shared by Vilani merchants and explorers 9there is a good chance that the Geonee jump 1 was better than the Vilani jump 1)
Following the strange events that lead to the Vilani "discovering" jump 2, the Consolidation Wars ensured only the Vilani has jump 2 tech throughout the Ziru Sirka.
Elsewhere the Vargr and the Zhodani were independently discovering jump tech, and eventually the Ziru Sirka would make contact with another human race that had independently invented jump tech...
and the winners write the history books
The Vilani explored way beyond the boundaries of what would become the Ziru Sirka. Until the Consolidation wars the Vilani were an adventurous lot, exploring, trading, and colonising; they founded colonies STL before they invented the jump drive.
The Ziru Sirkaa had reached the neighborhood of Earth, but not actually contacted Earth at the time. Terrans encountered Vilani at the first colony they reached after inventing J2 drives.
As to why that was the edge of the Empire? Who knows? We'd have to analyze their expansion patterns, the vagaries of the jump 2 routes (Vilani didn't do 2xJ2 deep space jumps), and what kinds of issues they had elsewhere that drained resources.
Sigtrygg said:One of the things Marc has mentioned in interviews is that the whole major race/minor race distinction is racist and flawed.
The Terrans made the trip to Barnard's Star with their TL9 jump 1 drive. The nearest settle Ziru Sirka worlds were 4-5 parsecs away.The Ziru Sirkaa had reached the neighborhood of Earth, but not actually contacted Earth at the time. Terrans encountered Vilani at the first colony they reached after inventing J2 drives.
The Vilani didn't do deep space jumps at all, the understanding of jump maths would require another few thousand years for that breakthrough for the Vilani/Solomani, no telling if the Zhodani and the Vargr could do it though.As to why that was the edge of the Empire? Who knows? We'd have to analyze their expansion patterns, the vagaries of the jump 2 routes (Vilani didn't do 2xJ2 deep space jumps), and what kinds of issues they had elsewhere that drained resources.
They only explored with the jump 1 drive and thus were stuck with jump 1 mains or very slow crossings of empty hexes until a transit point established.Right, so my question here is, regardless of what theVilani actually did, how do I modify my system to imitate that?
My current proposal is that they would have explored 36 sectors when they were TL11. It isn't reasonable for there to be a 'oh they happened to miss Earth, or didn't quite get there'. 36 sectors is so large they could have run into vargr, Aslan, hivers, let alone Earth.
In your own universe it can happen anyway you want it to. Fill the hull of an exploration ship with three or four jumps worth of fuel to transit empty hexes.I'm perfectly happy to use a different term. I just dont want to write out 'race that developed jump on their own, or more accurately, gained jump capability early enough that they were able to become a multisector polity that isn't (practically, even if not diplomatically) a vassal to another species'.
Right, so Vilani are 'we didn't explore, in order to make the setting make sense'? I'm perfectly happy to make that a rare occurrence, but I would expect the majority of E.T. to use J2 drives to explore when they're TL11. So if we stop talking about Vilani, pick any of the others who developed TL11 J2 prior to Earth developing jump (although Zhodani are reasonably far enough away to not be included here). My system assumes they also could explore 36 sectors, so why didn't they encounter Earth?They only explored with the jump 1 drive and thus were stuck with jump 1 mains or very slow crossings of empty hexes until a transit point established.
They stopped exploring and expanding when they launched their consolidation wars with jump 2 ships.
In your own universe it can happen anyway you want it to. Fill the hull of an exploration ship with three or four jumps worth of fuel to transit empty hexes.
What happens if you came across a multiworld polity that hasn't invented jump drive but is TL28?
Right. so why didn't they encounter earth prior to earth developing jump?Both the Zhodani and the Vargr had jump 3 long before the Terrans.
I actually just make that as an assumption 'species near each other, will be affected by similar galactic great filters. Therefore, we can assume that any species that will develop jump, will do so within a few thousand years of each other. Any that would develop jump outside of that time period, simply won't develop jump at all, due to some great filter impacting them before they can.'How do you explain several different races, all within a few hundred parsecs of each other, rising to similar TLs at the same time and developing Jump drive at almost the same time, well with a few thousand years of each other
4717BC Vilani invent jump 1
912BC Vilani "discover" jump 2
897BC Zhodani invent jump 1
AD708 Vargr invent jump 2
AD1718 first Zhodani/Vargr meeting - Zhodani have jump 3 while Vargr have jump 2
AD2087 Terrans invent jump 1
AD2238-2245 Terrans invent jump 3 and meson weapons.
Reduce your explored regions to fit what you are looking for and then reduce your actual settled regions. After you have done that, see if that makes sense for what you are looking for? Maybe?Right, so Vilani are 'we didn't explore, in order to make the setting make sense'? I'm perfectly happy to make that a rare occurrence, but I would expect the majority of E.T. to use J2 drives to explore when they're TL11. So if we stop talking about Vilani, pick any of the others who developed TL11 J2 prior to Earth developing jump (although Zhodani are reasonably far enough away to not be included here). My system assumes they also could explore 36 sectors, so why didn't they encounter Earth?
In this system, the assumption is that by TL11, you have jump. Of course it doesn't have to be that way, but no randomly generated species will get both that level of tech and not have jump. In addition, just getting TL15 is nearly impossible - the system won't randomly generate any species with more than TL15, as the goal is to make a playable setting, and Charted Space is being used as the example of what a 'good' setting looks like.
The point here, is to change my systems rules so that I could (roughly) randomly generate Charted Space. Charted space simply didn't have TL11 species exploring 36 sectors. This implies a fundamental mistake on my part, so I'm looking at changing my system to account for this.