Geir
Emperor Mongoose
This is where I always got stuck. Randomly generating an interstellar state of uncertain size when you get to it's border. Starting in the center and working out is useable, but then I'd need to work on collisions.
Not to toot my own book (but I will) some of the cultural traits in WBH could be useful on a sophont level, specifically those relating to Expansionism and Xenophilia (which always sounds dirty to me, but the scale works poorly reversed and calling it Xenophobia). That can help determine the density of settlement and the tendency to conquer or interdict less developed races. Also, Progressiveness might impact the speed of TL gain, cohesion the amount of splintering - one race does not necessarily mean one polity (it could go either way: a splintering like humans or cohesion if we assumed that the Hivers weren't the only Major within their border).
Yes, probably too complex to do programmatically with any degree of reasonable outcomes (there'd be feedback loops for sure at borders), but having a flowchart and checklist might help at least the application of a consistent approach.
Probably the best macro approach (which you may be doing from what I can glean) is to start with a big multi-sector region, place the major races and let them 'grow'.
Again Deep Time is an issue. Not all of them will start at anywhere near the same time. Some could be slow and methodical, some fast, some withering and dying off.
Not to toot my own book (but I will) some of the cultural traits in WBH could be useful on a sophont level, specifically those relating to Expansionism and Xenophilia (which always sounds dirty to me, but the scale works poorly reversed and calling it Xenophobia). That can help determine the density of settlement and the tendency to conquer or interdict less developed races. Also, Progressiveness might impact the speed of TL gain, cohesion the amount of splintering - one race does not necessarily mean one polity (it could go either way: a splintering like humans or cohesion if we assumed that the Hivers weren't the only Major within their border).
Yes, probably too complex to do programmatically with any degree of reasonable outcomes (there'd be feedback loops for sure at borders), but having a flowchart and checklist might help at least the application of a consistent approach.
Probably the best macro approach (which you may be doing from what I can glean) is to start with a big multi-sector region, place the major races and let them 'grow'.
Again Deep Time is an issue. Not all of them will start at anywhere near the same time. Some could be slow and methodical, some fast, some withering and dying off.