So I purchased the WBH last week and am regretting it, but with some seriously mixed feelings. I understand the need to please the science purists, but I feel like I need an astrophysics and mathematics degree to be able to generate a convincing solar system. I liked the Deep Space Exploration book, but was wanting something that would provide some guidance on orbits and planet placement, as the book was vague and a little confusing on that part, and didn't offer anything beyond that. There is some stuff here I want to use, such as distancing between planets, jump shadows, a lot of the atmosphere stuff is good, and several other things and If you are the type that really want to get into the weeds to the point of atmospheric density based on altitude and how big the moons looks from half way up a mountain, you could probably have a lot of nerdy fun with this, but I just want to play a sci-fi game in a semi-believable future. I'm not looking for scientific accuracy. Close enough is good enough for me. Rule of Cool and all. I expected world building ala fleshing out and terrain mapping, not world building ala big bang. Lol. I have a crim/psych degree, math is not my area of expertise. Just give me tables with easy rules to follow (easy rules, not these nested rules within rules that affects many of the tables here. It's a confusing mess!)
Has anyone has came up with some quick hacks to implement a lot of the new details in the book without having to go through 100+ pages of math formulas to do it? I'm completely lost on how to simplify this for a for a dummy like me.
Has anyone has came up with some quick hacks to implement a lot of the new details in the book without having to go through 100+ pages of math formulas to do it? I'm completely lost on how to simplify this for a for a dummy like me.