I'm afraid I had to vote no.
I think the t/e dice is innovative and neat, but doesn't add much to the game mechanic which seems a variation of pretty much every other task system...choose difficulty..add dm's roll higher to succeed....
Unfortunately for me, the t/e mechanic does not 'play' right with me.
I feel the decision to be 'hasty' or 'careful' when performing a task should be mage BEFORE the task in made, not after ( although I think for many the added interaction and control over a situation could be exciting ) and I also feel it places emphasis on 'gaming' more than neccessary just for its on sake. I also dislike the failure and success spread for the t/e dice. In all fairness, That might be fixed okay now, I dunno. Because that mechanic is tied so tightly to combat and damage, that means I don't like that part of the rules either. The initiative system seems nice, but is actually a smooth AP setup and not one thats better significanly to hat I already use.
In short, I'm not going to refuse to purchase it because its bad, but because it does not suit my style or because it rehashes rules ( or fails to improve upon rules ) that I already have/use and I will not purchase a game that I in essence, already own. There are not enough real changes here. I will stick to my bastardised heretical MT/houserule mix because from the little I've seen, I will end up playing with it more often. I am no longer a Trav , or any other Rule, slut...hell I don't own that many AH or SPI games anymore even...and I'm not a collector anymore.
now if the rest of the rules...economics, gearhead, political metagaming rules are good...then my vote would be yes. Alas, I am not optimistic.
I think the t/e dice is innovative and neat, but doesn't add much to the game mechanic which seems a variation of pretty much every other task system...choose difficulty..add dm's roll higher to succeed....
Unfortunately for me, the t/e mechanic does not 'play' right with me.
I feel the decision to be 'hasty' or 'careful' when performing a task should be mage BEFORE the task in made, not after ( although I think for many the added interaction and control over a situation could be exciting ) and I also feel it places emphasis on 'gaming' more than neccessary just for its on sake. I also dislike the failure and success spread for the t/e dice. In all fairness, That might be fixed okay now, I dunno. Because that mechanic is tied so tightly to combat and damage, that means I don't like that part of the rules either. The initiative system seems nice, but is actually a smooth AP setup and not one thats better significanly to hat I already use.
In short, I'm not going to refuse to purchase it because its bad, but because it does not suit my style or because it rehashes rules ( or fails to improve upon rules ) that I already have/use and I will not purchase a game that I in essence, already own. There are not enough real changes here. I will stick to my bastardised heretical MT/houserule mix because from the little I've seen, I will end up playing with it more often. I am no longer a Trav , or any other Rule, slut...hell I don't own that many AH or SPI games anymore even...and I'm not a collector anymore.
now if the rest of the rules...economics, gearhead, political metagaming rules are good...then my vote would be yes. Alas, I am not optimistic.