I've been fooling around with creating an entire hypothetical Navy, and one issue I've run into that defenses cannot be increased past a certain point.
Specifically Meson and Nuclear Damper screens. A fairly small ship can easily carry level 6 meson and Nuclear damper screens - the exact same protection as a large cruiser or battleship. Once you get into the realm of pretty large ships, it's easy to create a ship that has so many 100-ton bays you can blow up a battleship or larger in one salvo.
Example: I've been working on a 350kton Battleship. It has over 400 100-ton Meson Guns and can blow an identical opponent out of space in one salvo, and that's without the spinal mount. There's certainly room for more meson screens to defend itself with, but the limit is 6 (which a destroyer/light cruiser can easily mount).
So why would one even bother building anything bigger than say a heavy Cruiser or Battlecruiser? It'd be more efficient to build 2 Battlecruisers than one Battleship - at the least you have 2 or 3 targets to blow up instead of one. To say nothing of a larger ship such as 500k+ ton ship.
I was thinking why not allow more, but you'd have to have a second powerplant to power them - a secondary powerplant of 3 would allow 3 more screens, 6 would allow 6 more.
Obviously there would have to be some upper limit or you'd never be able to damage a ship with 15+ defensive screens. Perhaps allow more than 6 but allow some damage to bleed through regardless of how many the target mounted over the standard 6? (reflecting some sort of inefficiency perhaps).
Or some sort of minimum hull size per screen; that way if you wanted to go over 6 of each screen you would have to have a certain size ship. Which would return some sort of supremacy to the very large ships.
It might actually make it more relevant to have alot of spare torpedoes and other munitions since you would have to wear the enemy down versus vaporizing him in one meson salvo.
What's everyone's thoughts on this?
Specifically Meson and Nuclear Damper screens. A fairly small ship can easily carry level 6 meson and Nuclear damper screens - the exact same protection as a large cruiser or battleship. Once you get into the realm of pretty large ships, it's easy to create a ship that has so many 100-ton bays you can blow up a battleship or larger in one salvo.
Example: I've been working on a 350kton Battleship. It has over 400 100-ton Meson Guns and can blow an identical opponent out of space in one salvo, and that's without the spinal mount. There's certainly room for more meson screens to defend itself with, but the limit is 6 (which a destroyer/light cruiser can easily mount).
So why would one even bother building anything bigger than say a heavy Cruiser or Battlecruiser? It'd be more efficient to build 2 Battlecruisers than one Battleship - at the least you have 2 or 3 targets to blow up instead of one. To say nothing of a larger ship such as 500k+ ton ship.
I was thinking why not allow more, but you'd have to have a second powerplant to power them - a secondary powerplant of 3 would allow 3 more screens, 6 would allow 6 more.
Obviously there would have to be some upper limit or you'd never be able to damage a ship with 15+ defensive screens. Perhaps allow more than 6 but allow some damage to bleed through regardless of how many the target mounted over the standard 6? (reflecting some sort of inefficiency perhaps).
Or some sort of minimum hull size per screen; that way if you wanted to go over 6 of each screen you would have to have a certain size ship. Which would return some sort of supremacy to the very large ships.
It might actually make it more relevant to have alot of spare torpedoes and other munitions since you would have to wear the enemy down versus vaporizing him in one meson salvo.
What's everyone's thoughts on this?