Maybe he does. But if he's got a PhD - I feel about all those 'Mr. Darlage' comments. I shortchanged him. Haha.
Oh, and do keep in mind in this conversation that the Knight core class wasn't my idea. I just seconded it, saying it would be a fun, useful addition.
perhaps a better question to ask is why (and Im not trying to be snarky here!) you feel the need for a Knight base class. It just feels...redundant, to lack a better term. Functionally, what is a knight? a mounted combatant? (soldier with Ride skill, including Heavy Cavalry formation) a courtier? (noble, take as many levels as you want, and if its a Hyborian noble, your knight is going to get additional emphasis on his combat skills from the regional special ability class feature, which would reflect the military training given to nobles from an early age.) Is your knight chivalrous? code of honor. A right bastard? The No Honor feat has your name written all over it.
All of these are, of course, true!
However, we must also consider the question of there being ample desire, precedence, and abilities for the inclusion of the class.
Desire? I would imagine many Conan fans might desire to play a real Knight from one of the many countries with such traditions, at least at some point in their gaming career.
Precedence? Ophir. Zingara. Aquilonia. Ad Nauseum. There's obviously plenty of precedence for the Knight, or something -like- the knight being extremely present in Hyboria.
Abilities? Look around the net and you'll find tons of books and homebrew material with the Knight. I, myself, own at least two books with Knight base classes in them - Relics & Rituals: Excalibur, and The Cavalier's Handbook. Of course, there's also things like A Question of Honour: Guidebook to Knights, and a myriad other d20 supplements focused on knightly PrCs, classes, abilities, and concepts.
So clearly there are plenty of potential abilities and features to separate a knight from a fighter (or soldier, in a Conan game).
I beg only this consideration: If you ask yourself "Why do we need a Knight class" - also ask yourself "Why do we need Borderers, Nomads, and Barbarians? Or Thieves?" I don't ask that you eventually agree that there needs to be a Knight class. Certainly, that's a matter of pure opinion.
But consider why we have the other classes - mostly because they're archetypes of Hyboria. Is not the mounted noble warrior an archetype of Hyboria? I think it is.
How different is a Knight from a Soldier/Noble? I don't know. How different is a Nomad from a Soldier/Borderer? Couldn't we replace the Psychotic Kill-mode abilities of Barbarian classes with a feat and just have Soldier barbarians, Borderer barbarians, etc?
In my opinion, the Knight fits all the criteria for 'reasons to input class into a Hyborian game.' The desire, the precedence, and the possible class features.
But just because there's precedence and we CAN, does that mean we should? Well I don't know. Obviously that is a matter of personal opinion. But clearly the matter needs to be handled with discretion or you end up with 100 different base classes.
I'm also not sure I agree with you on your Poitainian Knight PrC position.
Well, to rephrase, I agree with you in principle, but probably not in how it was handled. I agree that the Poitainian Knight -could- be used to simulate any Knight. But first of all, I dislike PrCs, especially such mundane ones! Why, exactly, do I need to go through five levels of something else to prove I can be a 'Knight' - when my backstory says I'm a Knight? But that is neither here nor there.
My true problem with it - is that it's called the Poitainian Knight, outright. If it were meant to be a generic Knight PrC for all-comers, it would have been called the 'Knight," "Cavalryman" or "Hyborian Knight" -- or something similar. So while it's certainly possible to use the PrC however you see fit - it would seem to contradict the intention of the class as a cultural tool (one that I feel is unnecessary, but that's just me).
I happen to think the Knight is a prime archetype of most fantasy, and so most fantasy games that leave the concept entirely up to your imagination are remiss for doing so. Hyboria is no different - it has plenty of Knights to justify the inclusion of a class for them, the same way the Barbarian class is justified by its prominence in Hyboria.
In any event, I'm extremely pleased that Hyboria's Finest will have a variant "Knight" option for Soldier/Noble multiclassing. I think that well enough covers the concept. I feel that the multiclassing options introduced (to my knowledge) by Mongoose is an amazing idea that I'm surprised hasn't shown up before (or at least hasn't shown up prominently) which avoids the messy circumstance of having 50 base classes and 20 PrCs in every game.
If left to my own devices (and had this thread not ever been posted), I probably would have simply mocked up a variant on the Soldier class with some Noble class stuff and called it a Knight. Maybe along the line I'd add one or two more base classes if I really needed to. But I never considered all this a huge deal. If you really like Knights and want to differentiate them - make a class, or use Hyboria's Finest (which I'm extremely excited about).
But with Gunderman Pikemen PrCs, and 'Bandit' base classes... I think a Knight class would be the most worthwhile class to be created for Conan outside of those in the core book.