I like sword swingers, and the core book gives me plenty of that. The barbarian has the ability to use any weapon at a reduced penalty from the start and can fly into a rage when he successfully doesn't wet himself in fear. The Pirate can sneak attack you (as can the thief). The Nomad can get some benefits for mounted combat, and the borderer can get real good in two weapon combat. The soldier also exists and can do the whole weapon focus tree with little problem.
The Barbarian revolves around his savage and unorthodox fighting prowess, the pirate revolves around his savage charge and sneak attacks, the nomad is made for the saddle, the thief has his sneak attack style to pick from and the borderer has a bow or two weapon fighting style to pick from and gain free feats in.
However, I idly started working on another class, which I call the Weapon Man or the Man at Arms. This is mostly tinkering, and not seriously an attempt at making a class I expect everyone to go and rush to use. I envision these as a counter to the soldier. While the Soldier's abilities are about his formation, this one is about individual prowess. He keeps the hit die, bab, saves, parry and dodge bonus and bonus feats of the Soldier.
He gains 4 + int in skills, and the class skills are Climb, intimidate, jump, knowledge local, knowledge warfare, profession, ride, search, spot and listen (probably forgot something, it's late).
Instead of the Soldier's formation-centric abilities (which always left me cold), this one is more about personal ability to excel in close combat, making him somewhat like the barbarian. Unlike the barbarian, he doesn't utilize "unorthodox" styles (which just give him a reduced penalty on using things that aren't known weapons to him) or rely on getting mad to succeed. This one is the more trained and drilled fighting type. You follow. I have not yet nailed anything down for certain, but I figured the earlier I started this discussion the better.
I figure there's a few approaches that can either be done alone or in cohort, with or without a smattering of other nifty abilities.
One approach is pretty simple: just give him the weapon focus tree for free and leave it at that. Probably the least sound.
Another approach: Give him a weapon focus tree tailored to the class (giving him all the stock bonus of the feat plus additional goodies). This would be handled by either having the class specialize in a single specific weapon (like broadsword, pionard, spear, quarterstaff), a weapon category (like martial, light, simple, two handed, exotic) or a certain "class" of weapons (like axes, swords, pole weapons, daggers/knives, blunt weapons). This feature gives the normal feat bonuses for weapon focus (etc) but at various appropriate levels they'll gain extra damage when using a weapon in their selection range. This would probably be +1d6, and could be granted either consistently (at which point +1d6 is probably way too much) with each successfully damaging blow, or when the opponent has been feinted or some other non-sneak-attack trigger is presented that I just haven't thought about. I think the Thief has something similar, in which he can tailor his sneak attack to a certain weapon.
Another idea: Let him specialize in strength of finesse styles and give him bonus damage and or to hit rolls when using it. That'll stack with the weapon focus tree and the like. Something like the borderer's fighting style.
A wholly different approach would be to let him use the feats to build up his weapon focuses if he wants and give him as class the ability to manipulate the combat mechanics themselves; particularly the special moves. Examples include extra Attacks of Opportunity, getting certain enhancements to maneuvers like getting extra damage on "Cat's Parry" or reducing the penalty of fighting defensively from -4/+2 to -2/+2. This would probably tie into a few free combat related feats that prevent AoO against him (things like improved grapple) or allow extra AoO (Combat Expertise IIRC).
Amongst that are lesser plusses like perhaps the "Fearless" will save bonus of the Barbarian, or uncanny dodge at 4th, favored armor types reducing certain penalties, noble regional features or the pirate's coup de gras.
An early idea was to give him early access to Leadership but that'd short the noble.
What do you guys think? I know "fighter reboots" come and go, but they fail in 3.5 due to the presence of high sorcery making sword-swinging hilarious, where as Conan seems to be centered around it.
Feel free to trash or suggest what you'd like - like I said, this isn't an attempt to make something that'll be published so much as to represent a "sword swinger" class that hails from a more formally trained background and doesn't center around sneaky blows or the unorthodox. I may be failing to communicate properly, but I'm sure you guys follow. The usual
Whichever is selected would be the main attribute of the class - being a master of melee combat. A real warrior type.
M.
The Barbarian revolves around his savage and unorthodox fighting prowess, the pirate revolves around his savage charge and sneak attacks, the nomad is made for the saddle, the thief has his sneak attack style to pick from and the borderer has a bow or two weapon fighting style to pick from and gain free feats in.
However, I idly started working on another class, which I call the Weapon Man or the Man at Arms. This is mostly tinkering, and not seriously an attempt at making a class I expect everyone to go and rush to use. I envision these as a counter to the soldier. While the Soldier's abilities are about his formation, this one is about individual prowess. He keeps the hit die, bab, saves, parry and dodge bonus and bonus feats of the Soldier.
He gains 4 + int in skills, and the class skills are Climb, intimidate, jump, knowledge local, knowledge warfare, profession, ride, search, spot and listen (probably forgot something, it's late).
Instead of the Soldier's formation-centric abilities (which always left me cold), this one is more about personal ability to excel in close combat, making him somewhat like the barbarian. Unlike the barbarian, he doesn't utilize "unorthodox" styles (which just give him a reduced penalty on using things that aren't known weapons to him) or rely on getting mad to succeed. This one is the more trained and drilled fighting type. You follow. I have not yet nailed anything down for certain, but I figured the earlier I started this discussion the better.
I figure there's a few approaches that can either be done alone or in cohort, with or without a smattering of other nifty abilities.
One approach is pretty simple: just give him the weapon focus tree for free and leave it at that. Probably the least sound.
Another approach: Give him a weapon focus tree tailored to the class (giving him all the stock bonus of the feat plus additional goodies). This would be handled by either having the class specialize in a single specific weapon (like broadsword, pionard, spear, quarterstaff), a weapon category (like martial, light, simple, two handed, exotic) or a certain "class" of weapons (like axes, swords, pole weapons, daggers/knives, blunt weapons). This feature gives the normal feat bonuses for weapon focus (etc) but at various appropriate levels they'll gain extra damage when using a weapon in their selection range. This would probably be +1d6, and could be granted either consistently (at which point +1d6 is probably way too much) with each successfully damaging blow, or when the opponent has been feinted or some other non-sneak-attack trigger is presented that I just haven't thought about. I think the Thief has something similar, in which he can tailor his sneak attack to a certain weapon.
Another idea: Let him specialize in strength of finesse styles and give him bonus damage and or to hit rolls when using it. That'll stack with the weapon focus tree and the like. Something like the borderer's fighting style.
A wholly different approach would be to let him use the feats to build up his weapon focuses if he wants and give him as class the ability to manipulate the combat mechanics themselves; particularly the special moves. Examples include extra Attacks of Opportunity, getting certain enhancements to maneuvers like getting extra damage on "Cat's Parry" or reducing the penalty of fighting defensively from -4/+2 to -2/+2. This would probably tie into a few free combat related feats that prevent AoO against him (things like improved grapple) or allow extra AoO (Combat Expertise IIRC).
Amongst that are lesser plusses like perhaps the "Fearless" will save bonus of the Barbarian, or uncanny dodge at 4th, favored armor types reducing certain penalties, noble regional features or the pirate's coup de gras.
An early idea was to give him early access to Leadership but that'd short the noble.
What do you guys think? I know "fighter reboots" come and go, but they fail in 3.5 due to the presence of high sorcery making sword-swinging hilarious, where as Conan seems to be centered around it.
Feel free to trash or suggest what you'd like - like I said, this isn't an attempt to make something that'll be published so much as to represent a "sword swinger" class that hails from a more formally trained background and doesn't center around sneaky blows or the unorthodox. I may be failing to communicate properly, but I'm sure you guys follow. The usual
Whichever is selected would be the main attribute of the class - being a master of melee combat. A real warrior type.
M.