psyclonejack said:
In regards to getting nothing for 6 levels. You get two feats, and an ability point increase, and LOTS of skill points.
And so does the Diplomat (plus a bunch of other stuff); and so does the Agent (plus a bunch of other stuff); and so does the soldier... ok, you get the idea.
This speaks directly to class balance. And right now, I fail to see a lot of it.
psyclonejack said:
But think about it another way.
<snip cleric and fighter descriptions>
I agree; and never have I suggested that the power level of characters in B5 should match that of the typical Dungeons and Dragons Fantasy character. What I am saying is that benefits of leveling up should be a graduated, rather steady increase in overall capability. I am not suggesting that the rate of these bonuses be the same as shown in D&D; I am just saying that there should not be 6 levels of nothing (with the exception of the *every characters gain these* abilities) while other classes have no such gap in benefits. It really is something that shows a lack of balance in character class design.
psyclonejack said:
The common man that is walking around on the street is suppose to be a level 0-2 NPC.
Minor nit-pick: Since 3.0, the system has had no 0-level characters (granted, the Star Wars variation has a pseudo-0-level character concept for NPCs, but this is due to the split in Wounds and Vitality).
psyclonejack said:
But the heroes can go to 20 and higher.
But, according to many posts on these boards, are not intended to do so...
psyclonejack said:
If you grant them lots of extras, as well as the normal you receive for leveling. You have someone who is so far above the common man that its unrealistic.
Then why do agents, diplomats, soldiers, telepaths... and so on, get just that?
psyclonejack said:
B5 needs a way to keep it rational, yes they are heroic figures, but they are still human, not gods.
Agreed. I just happen to disagree with the methods chosen. This is not to say that the methods chosen are wrong, per se, They just are not how I would have done them, and they are not (always) to my liking.
psyclonejack said:
The ability to think on their feet, to be willing to go into danger, to stand for the right, and live with Honor. The idea is not, crush them with strength, dazzle them with weapon mastery, outfly, outshoot, and force them to bend to your will with mind power.
Funny. Because the areas they did not temper in B5 were:
- Attributes ('crush them with strength')
- Base Attack Bonus progressions ('dazzle them with weapon mastery', 'outshoot')
- Skill rank progressions ('outfly'), and
- Psionic power progressions ('force them to bend to your will with mind power').
Thus, it can be argued that the game is doing exactly what you have just claimed it does not.
psyclonejack said:
But again lets take this from a different angle. The Firefighers that rushed the building on 911. The cops that take care of homicide bombers daily. The troops serving in various locations all over the world. What level would you say they are? The generals - level 20 and the privates are level 1-2?? If so, then what separates the General from the private.
Experience. What else?
Knowledge. Okay, what else?
Certainly the ability scores of a general would not differ from those of a private. HPs? Those would be close as well. Special powers or abilities? Other than Rank, and contacts. I fail to see any.
Yet, if you use level as a measure of rank (which is dubious at best, but you brought it up), a typical 1st level character here (that private you are talking about) has 1d6+2 hit points; average 5-6 HP; grant his a second level and he would have an average of 7-8; make sure this is in a '+3 HP' class, and you are looking at 6-7 at 1st level and 9-10 at 2nd level.
At 20th level character (this General you are talking about) that is supposedly kept 'rational' would have, possibly, 1d6+(20x3)=66 hit points, and can then shrug off an average of 9 direct-to-the-chest PPG blasts before he needs to worry about anything. None of these numbers take the possibility of the Toughness feat, for example, into account.
psyclonejack said:
JMS wasn't creating a world where superheroes saved the day. JMS was creating a world in which a few, common, everyday people saw the tragedy, saw the drama, and decided. Decided they are not going to stand by and let it happen. They were going to try and stop it with every bit of frail, delicate power there mortal bodies held. All they had was determination, a since of right, and a whole lot of chances to back down. None of which they took. A hero is a person who does what he feels is right even when he knows the world will hate him, and try to stop him.
First, let me say I agree with you here. And you say it poetically. The point is that the rules, as written, seem to pull in six separate directions, not quite sure where it wants to go.
Keep HP down, it seems to try and do, then allows for HPs that would allows for 9+ PPG strikes without major injury. This could have been avoided with the threshold rules. Not used.
Keep levels down and reasonable, it seems to try and do, then makes you wait six levels before the abilities of one of the classes are granted. The Worker, a class that would be gaining virtually no experience, does not gain its one and only real class benefit until 6th level... The core classes are presented as 20-level progressions... This is counter-intuitive to the maximum.
Do not give out the types of abilities that are granted in other d20 games, so we can have reasonable and realistic characters. Then it grants lots of abilities to a few classes, several abilities to others, and virtually none to the one class that should, as members of a highly trained military, be gaining at least moderate ability advancement.
And so on.
I agree with you, Psyclonejack. I really do. And I think the guys at Mongoose had every intention to create the rules to do what you are describing. But I (and others like me) feel that much of the rules were written without reaching a lot of those goals.
But I have made all of my thoughts on this known before.
psyclonejack said:
Mongoose I feel captured this with a system that allows moral traps, rather than magic pit traps.
Yes they did. It just missed the mark in few areas.
Again, I would like to express that I have talked with these guys, and I think that as the game evolves, it will reach many (if not all) of the goals that we all agree it set out to reach. It is just fairly far from a few of them at the moment.