phavoc said:BFalcon said:No problems...
With regards to the hulls - agreed - I think the collapsible hull idea would be the best, to be honest - minimise the traffic going back and forth - you'd need little more than a big foil bag with a beacon on in any case... probably safer to build it like that to be honest - any collision and it's the unmanned pod that'd die and not a manned ship. Also, the lighter the hull, the less gravity will affect its trajectory for any given velocity and the less it'll slow down the tugs (or the more it can catch in one outing). As for spares - anything needed urgently, I agree, but who cares if the tanker spares your crew wants is shipped up or put in a pod - if you have plenty of cargo space on the station then it won't make much difference for 99% of the time.![]()
Possibly. But the fuel barge is essentially moving at a relatively slow rate, and it would be equipped with basic thrusters to alter its course as necessary if an object was in its path. And any ship under power can easily avoid it. I'm thinking that anything too light would run the risk of being ruptured by a stray meteroid. As far as spares being shipped on the barge. Well, these aren't shielded at all, so any cargo would have to be able to be exposed to space and radiation. A differnt sort of barge would be needed for true cargo - but the elements are the same however.
Ah ok - I was imagining a pod without thrusters - just a purely ballistic shell with hydrogen in it and sent in multiple batches (so if one did hit an object, for example, it wouldn't be too bad since the rest would almost certainly miss it). The cargo pods (which would also be 1 in 3, for example, of the total number) would be more heavily built since they'd be bringing the less sturdy "empties" back with them.
phavoc said:The gas giant is going to offer unlimited fuel, and the receiving station would need to catch the inbounds and boost outbounds. But that could be factored into the operations. Since they would own the fuel, the actual cost is much less than regular starship operations. But something to consider.BFalcon said:I would consider having a "half-year holiday" and storing the fuel in the tanks or having a relay station for those times - constant 10-hour burns are going to eat up fuel which could otherwise be shipped and sold... have you considered a mass-driver/railgun? One large enough to load the pod might be able to get it up to speed a lot easier than a ship could... the pod would then just become a large "bullet" to be caught by ships at the other end and harvested. The magnetic induction could, I guess, also charge the battery for the beacon, but I'm less sure of that.![]()
I'd still expect to use ships for the catching, to be honest - it would make them easier to adjust to a near miss from a larger object throwing off their trajectory, errors or mid-flight adjustments by the thrusters you mentioned from causing a "miss". Those ships could be the Recovery Ships from Starports, meaning that the outpost could also act as an emergency rescue station as well as a fuel depot. Smaller Tugs could be held in either as an emergency reserve force in case of flooded demand or in case one or more of the recovery ships are called away.
phavoc said:I had thought about that, but the vagaries of orbital mechanics kind of make the station hard to justify. It would have to be placed far enough away from the gas giant to always hit the intended targets. Plus my idea of the fueling station would satisfy not just one planet, but any planet in the system that required fuel. That's why there will be multiple sizes of tanks. The booster craft will be able to boost 50k - 100k Dtons by theirself (yes, big engines), but for larger tanks, they'll pair up (or triple, or quad up) and boost it that way. A very busy station is going to need a LOT of fuel, and 100Dtons every 8hrs may or may not be sufficient for all their needs. So they may need much larger tanks to ensure they have plenty of fuel available. Plus the primary world could consome 100k Dtons of fuel every day, while smaller stations might only require that much fuel every month. So I figure the existing system allows the maximum flexibility for all scenarios. The drawback being that it may take 20-30 days to get where its going... so interruptions can be annoying.BFalcon said:You could have a second station on another gas giant with stationed tugs to act as the relay if need be, but I'll leave the exact details for your version to you.![]()
Given that a station processor can process 500tons per day and that the system may also have delays due to large volumes of shipping, let alone the planetary needs, I think you may want (on reflection) to up your quantities by a factor of 10. I suspect that you'll be wanting lots of larger pods/barges (I tend to use "Pod" because it's a sealed unit, whereas a "barge" is traditionally open, but either works).
Thanks!phavoc said:BFalcon said:If you don't mind, I'll add this one to my file of "interesting ideas for a system to make it unique"...![]()
Sure! I'll post the final one and you (and anyone else) is free to snag that as well.
One last thought - you'll want (in case you hadn't considered it) drone beacon ships that operate on beamed updates so that visiting craft don't enter the system's "Red Zone" where pods will be travelling. This won't stop the occasional ship from breaking down and drifting into it though. You might also want an "Amber Zone" where pods may be at any given time of the year to prevent some Free Trader from parking an unregistered cargo container or ship where a pod may hit it later on. Not really much of a bother to you, but might add additional "colour" to the system.