Clovenhoof
Mongoose
In one D&D game I participated in, they had a very generous character generation method: roll 3d6 _18_ times and pick six, arrange to taste.
This resulted in sufficiently strong individual characters so that no player bothered to peek on his neighbour's character sheet to see if he got shafted. Also, the method generates sufficiently distinct results to avoid the "template" feeling that Point Buy might create. And 18s still were very rare, but pretty much everyone had one or two 16s or maybe a 17.
(On the other hand, the DM proved to be very stingy with loot and ignored the D&D wealth-by-level rules, which was offset by the high abilities at low levels but eventually started to suck in the long run, since D&D simply is very gear-centric)
This resulted in sufficiently strong individual characters so that no player bothered to peek on his neighbour's character sheet to see if he got shafted. Also, the method generates sufficiently distinct results to avoid the "template" feeling that Point Buy might create. And 18s still were very rare, but pretty much everyone had one or two 16s or maybe a 17.
(On the other hand, the DM proved to be very stingy with loot and ignored the D&D wealth-by-level rules, which was offset by the high abilities at low levels but eventually started to suck in the long run, since D&D simply is very gear-centric)