storeylf said:The general point made about damage is why we don't favor dreadnaughts either, they look chunky but they go down almost as fast a smaller ships as they have no extra ability to withstand criticals, or the extra damage that racks up from them.
Well crits aren't neccessarily that big of a deal. Let's say you have suffered 5 crits. By that time you have taken 25 point of damage. Say 2 locations take 2 hits and 1 takes 1. That's better than average rolling btw. You have worst case then generally -1AD, one weapon down and speed 8. Nasty but I don't think dreadnought can be called as useless lump of metal...
Most of cruiser class ships are meanwhile seriously doo-doo(crippled or blown apart) so dreads do take damage bit better(I would say more than a bit).
My problem with dreads isn't damage soaking. That they do quite nicely. Problem is more of a) less ships b) your OFFENSIVE firepower isn't quite as good. Soaking damage nice, tossing it up against enemy better. Especially when you cost almost double the enemy points.
If dreds had 40+ shields for that 4d6 shield roll then it would be tad better. Or simply point reduction.
(now albeit I didn't factor in devastating which is more common in SF than in NA where crits have been in our games, barring extremely lucky streaks, just minor annoyances)