Nightmares: I dunno why I don't use my Cruiser so much. I guess it's because I don't like to take Drakh at high priorities, and my personal perference is maneouver with overloads of Raiders.
Yes, at War priorities, it's easily the way to go. But it really doesn't match up well as a Hull-5 battle-level ship. Sure, it has GEG 3, but against the (often) beam-heavy high-priority stuff out there, it tends to get caught. IT's a wired amalgam, really -- it can fly, almost alone, into the midst of an enemy fleet and survive just fine -- all the point defense stuff bounces off the powerful GEG system. However, in so doing, it accumulates hordes of critical effects -- the GEG does nothing to stop those, and the Hull 5 increases the chances of a hit in the first place. But again, it wants into the midst -- the ability to routines engage both Tinashi-quality beam systems at the same time is devastating. And, there on the other hand (one more time!) it has to run through the wall of fire to get there.
And here the rub -- in many instances, you'll do almost as well with Light Cruisers. That's the choice, isn't it? They're both Hull 5; is is twice the size the other, the other has two for one. And getting to use that rear beam is almost too much of a pain.
This has relegated the Cruiser to something that I insert via a jump point. At that role, it's absolutely brutal. It usually wants friends, either a pair of Light Cruisers -- I want other jump engines -- or another CA. Given that I also want to sink it out with raiders and support, that places it at a minimum bid of 6 Battle. After that point, I start accumulating CAs. But not really before.
Alternate option: worth mentioning -- against 6 Skirmish or so, if you want to try putting your eggs in one basket, this ship is a beast to kill. As always with Drakh, if the size of the battle is small, go totally overwhelming (hordes of Raiders), or go impenetrable (biggest combat GEG ship you can find). Don't do neither.