alex_greene
Guest
I'm gonna need two of those.Condottiere said:
I'm gonna need two of those.Condottiere said:
Not your fighters, squadrons are for enemy fighters only. 8)AnotherDilbert said:My point is: Why would I want to organise my fighters into squadrons when they are stronger individually?
rust2 said:Not your fighters, squadrons are for enemy fighters only. 8)AnotherDilbert said:My point is: Why would I want to organise my fighters into squadrons when they are stronger individually?
All weapons of the same type within a squadron make
a single attack roll, gaining DM+1 to the attack roll for
Bryan Robertson (Order #11539971)
every fighter after the first in the squadron
resolve damage
as you would for a missile salvo; rolling once for damage,
applying any armour and screens and then multiplying by
the effect.
All weapons of the same type within a squadron make
a single attack roll, gaining DM+1 to the attack roll for
every fighter after the first in the squadron, resolve damage
as you would for a missile salvo; rolling once for damage,
applying any armour and screens, and then multiplying by
the effect.
wbnc said:If you look a dogfighting as turn bank dive and swoop Yeah...but if you consider it tactical close quarters combat at short ranges it hs a place. In a spaceborne version of a dogfight the idea isn't to outmaneuver the opposing fighter, you are maneuvering against the pilots reflexes and experience. Three Dee movement is not instinctive/automatic so it is possible out outmaneuver/outthink the pilot.
In general if yu assume that automated engagement systems never miss and there is no way to evade their fire then combat should be boiled down to who gets the first shot off...'cause after that its just a process of reducing hull points until one ship goes boom.
You could play that way I suppose. But if an encounter boils down to a mathematical formula the ref plugs in and tells the player..Umm after three round your ship explodes, wanna start a new character?...then it's not very much fun.to make games interesting to the majority of players there has to be some way they can affect the outcome. if no allowances for pilot skill, experience, and tactical moves are allowed then it's not going to appeal to very many people.