I still want one of the colonials to try my experiment suggestion.
One day I will get to the US and try it for myself.
I don't think we need the experiment. I can predict with a lot of confidence that the bullets will move the bag very little, the punch will move it more, the side kick and hafted weapon even more as that is the scale of energy transfer.
I am not sure what the purpose of the experiment is other than demonstrating the effects of various weapons on a punchbag. A punch bag is not a person and ballistic effects are not just momentum based.
I agree that people do not fly back on wires like stunt men do in films from any of those attacks. I don't agree that a human being will never be involuntarily moved or disoriented as a result of impact by a bullet (or other attack).
That's problem with using ill-defined and emotive words like knockdown and knockback (and for using them to refute arguments that didn't use those terms). Some people will be thinking in terms of the effect portrayed in the Wild Bunch or modern "action" films and some people will think the vast majority of credible experimentation by military scientists, You Tube demonstrations or anecdotal and personal experience.
Look at the photo of when Lee Harvey Oswald was shot by Jack Ruby. Oswald didn't fly back, but he clearly isn't just shrugging it off (and a .38 calibre Colt Cobra pistol is hardly the last word in firepower).
For reference MGT2 Field Catalogue has the following to say:
'In theory any shot can achieve a ‘knockdown’ – a situation in which the target is immediately stopped in what they are doing and quite possibly sent to the ground. If a knockdown is achieved, the target cannot act for the rest of that round and all of the next.'
Note that this is not
cinematic combat knockdown this is
‘hit hard and temporarily unable to act' for a few seconds.
The criteria is quite stringent. The attack has to do more damage than the species maximum (so 15 for humans) whether this penetrates armour or not. The target then makes a routine STR check to resist with negative modifiers of the amount the damage exceeded their species maximum and a few points depending on the penetrating property of the bullet. This is quite a high bar.
On that basis a pistol usually won't have the energy to cause knockback, many AP rounds are likely to pass through without causing knockback. It is really only likely with high energy rounds that are also low penetration (either because of a property of the bullet itself, or because the armour allows more of the bullet energy to be transferred) or because you did massive damage due to excellent shot placement. This is not inconsistent with plenty of You Tube videos of shooting at ballistic torsos or anecdotal evidence presented in my reading of military history (where most targets did not have effective body armour and "man-stopper" rounds were developed specifically to exploit this effect).
The game effect is you cannot act for the rest of the round and the whole of the next. The cinematic is entirely down to the referee (as in most RPG - excepting for example ICE games with their humorous critical tables - including all editions of Traveller). It could be slapping a hand to the wound in shock, it could be staggering back due to the pain or being unbalanced or it could actually dropping to the ground or falling back because people think that is what they should do when shot (which in normal combat where Mozambique drill is not in force is not a bad survival strategy).
I don't think that is unreasonable (not that I was discussing that anyway)