What's your goto tech?

Traveller is deadly, but reasonably so. As long as someone can be stablilised (though skill, technology or luck) and gotten to care, they're probably going to recover. But it will take time.

And there's always the freezer option...
 
Thank you everyone who posted here. There are some very interesting suggestions as well as an interesting conversation about momentum transfer.

By the way, does anyone know of a study on topic drift in forum threads?
 
Last edited:
I'm curious what everyone's go to tech is at say tech 12 and tech 15.
IMTU TL12 is the Average level of Imperium ships and equipment. Not because higher wasn't possible, but because the logistical cost of maintaining an all TL15 fleet is egregious. If it wasn't the Imperium would simply find it more cost effective to support TL15 everywhere. Although full Imperial Naval bases can support TL15 warships and couriers, it isn't as common as you might think.
 
It's the cheapest and least invasive upgrade of your spacecraft.

You can leverage the extra computer bandwidth and finer sensor grain.
 
Offhand, there are situations where TL difference is applied, even if the equipment is the same class.

Smart Weapons is one. TL12 standard missiles fired at a same or higher TL ship only get a +1 to hit. Meanwhile TL15 standard missiles fired from a TL15 ship at a TL12 ship get a +3.

As far as sensors go, as an example per High Guard p76 (Initial Detection), a higher TL ship has a bonus of the TL difference to detect a lower TL one.
 
For that I interpreted as requiring a technological level fifteen bridge, which would need it to be built at a technological level fifteen shipyard.

There are, of course, ways to bypass that, like breakaway hulls of differing technological levels, which round upwards.
 
Just me personally, I think that tech level difference needs to have significantly more impact in any version of the rules. What can I say, one man’s opinion.
 
IMTU TL12 is the Average level of Imperium ships and equipment. Not because higher wasn't possible, but because the logistical cost of maintaining an all TL15 fleet is egregious. If it wasn't the Imperium would simply find it more cost effective to support TL15 everywhere. Although full Imperial Naval bases can support TL15 warships and couriers, it isn't as common as you might think.
I would say a lot of this depends on the fleet. Subsector and sector fleets are supposed to vastly out number the main fleet but are lower TL and have a greater percentage of smaller ships cruisers and such. But the main fleet is described as being primarily built and maintained at the depots which are always top imperial tech level, in fact it was this TL 15 battle fleet that gave the imperium a advantage over its neighbors since in CT all other government maxed out at TL 14 except for a few single worlds and smaller groups.
 
Just me personally, I think that tech level difference needs to have significantly more impact in any version of the rules. What can I say, one man’s opinion.
I think the problem is that TL is largely ignored in current Traveller. Every starport now can build and maintain TL 15 ship and every world sells TL 15 gear. In the old CT days this was not the case in fact many ships were built at minimum TL so they could be maintained and repaired in more ports. The original Manaver Free Trader was TL9.
 
I think the problem is that TL is largely ignored in current Traveller. Every starport now can build and maintain TL 15 ship and every world sells TL 15 gear. In the old CT days this was not the case in fact many ships were built at minimum TL so they could be maintained and repaired in more ports. The original Manaver Free Trader was TL9.
Where are you getting this from? From a poor Referee? Starports in the Imperium are TL-12 unless that specific world is over TL-12. Starports outside of the Imperium are whatever TL the planet is. The rules clearly state that Starports cannot build above their TL. If you install a Construction Deck or a Shipyard, they can only produce ships at the TL of the ship or facility that they are installed in.
I would say a lot of this depends on the fleet. Subsector and sector fleets are supposed to vastly out number the main fleet but are lower TL and have a greater percentage of smaller ships cruisers and such. But the main fleet is described as being primarily built and maintained at the depots which are always top imperial tech level, in fact it was this TL 15 battle fleet that gave the imperium a advantage over its neighbors since in CT all other government maxed out at TL 14 except for a few single worlds and smaller groups.
Sector Fleets are the "Main Fleet" with most of the Battleships. These are also the fleets which mainly hang out at Depots.
Subsector Fleets are most of the non-battleships which can be seconded to the Sector Fleet during wartime.
Colonial Fleets are the planetary navies, usually nothing bigger than a cruiser and they can be seconded to the subsector fleet during wartime.
 
All A class starports in CT were capable of building any TL of ship, regardless of local world TL.

Therefore all CT A class starports are TL15.

All A and B class starports can perform annual maintenance on any TL of ship, regardless of local world TL.

Therefore all A and B class starports in CT were TL15.

Where is it now stated Imperial starports are TL12?
 
Starports in the Imperium are graded, certified, and run by an Imperial agency.

Outside, it could be a dirt landing pad and a refuelling truck.
 
All A class starports in CT were capable of building any TL of ship, regardless of local world TL.

Therefore all CT A class starports are TL15.

All A and B class starports can perform annual maintenance on any TL of ship, regardless of local world TL.

Therefore all A and B class starports in CT were TL15.

Where is it now stated Imperial starports are TL12?
GURPS Starports page 66,

"An Imperial starport will be built to TL10 standards, except on TL12 worlds, where the SPA will use TL12 technology."

Do the adjustment from GURPS to Traveller TLs and you have TL12 as the base TL of starports within the Imperium with TL15 where it is possible.
 
GURPS Starports page 66,

"An Imperial starport will be built to TL10 standards, except on TL12 worlds, where the SPA will use TL12 technology."

Do the adjustment from GURPS to Traveller TLs and you have TL12 as the base TL of starports within the Imperium with TL15 where it is possible.
So not CT then, not even MgT. Is there a similar statement for MgT? I tend to ignore most of the GT pontifications.

And as you have noted GT did not use the same TL scale as Traveller.
 
Starports in the Imperium are graded, certified, and run by an Imperial agency.

Outside, it could be a dirt landing pad and a refuelling truck.
Still doesn’t mean every starport is getting shipped the TL15 resources to repair and maintain all ships, if you really consider the logistics that’s just insane.
 
Back
Top