IMTU TL12 is the Average level of Imperium ships and equipment. Not because higher wasn't possible, but because the logistical cost of maintaining an all TL15 fleet is egregious. If it wasn't the Imperium would simply find it more cost effective to support TL15 everywhere. Although full Imperial Naval bases can support TL15 warships and couriers, it isn't as common as you might think.I'm curious what everyone's go to tech is at say tech 12 and tech 15.
Or TL16 if you’re near Vincennes.You probably want technological level fifteen sensors and computers.
Why? What’s the huge difference that requires that?You probably want technological level fifteen sensors and computers.
I would say a lot of this depends on the fleet. Subsector and sector fleets are supposed to vastly out number the main fleet but are lower TL and have a greater percentage of smaller ships cruisers and such. But the main fleet is described as being primarily built and maintained at the depots which are always top imperial tech level, in fact it was this TL 15 battle fleet that gave the imperium a advantage over its neighbors since in CT all other government maxed out at TL 14 except for a few single worlds and smaller groups.IMTU TL12 is the Average level of Imperium ships and equipment. Not because higher wasn't possible, but because the logistical cost of maintaining an all TL15 fleet is egregious. If it wasn't the Imperium would simply find it more cost effective to support TL15 everywhere. Although full Imperial Naval bases can support TL15 warships and couriers, it isn't as common as you might think.
I think the problem is that TL is largely ignored in current Traveller. Every starport now can build and maintain TL 15 ship and every world sells TL 15 gear. In the old CT days this was not the case in fact many ships were built at minimum TL so they could be maintained and repaired in more ports. The original Manaver Free Trader was TL9.Just me personally, I think that tech level difference needs to have significantly more impact in any version of the rules. What can I say, one man’s opinion.
Where are you getting this from? From a poor Referee? Starports in the Imperium are TL-12 unless that specific world is over TL-12. Starports outside of the Imperium are whatever TL the planet is. The rules clearly state that Starports cannot build above their TL. If you install a Construction Deck or a Shipyard, they can only produce ships at the TL of the ship or facility that they are installed in.I think the problem is that TL is largely ignored in current Traveller. Every starport now can build and maintain TL 15 ship and every world sells TL 15 gear. In the old CT days this was not the case in fact many ships were built at minimum TL so they could be maintained and repaired in more ports. The original Manaver Free Trader was TL9.
Sector Fleets are the "Main Fleet" with most of the Battleships. These are also the fleets which mainly hang out at Depots.I would say a lot of this depends on the fleet. Subsector and sector fleets are supposed to vastly out number the main fleet but are lower TL and have a greater percentage of smaller ships cruisers and such. But the main fleet is described as being primarily built and maintained at the depots which are always top imperial tech level, in fact it was this TL 15 battle fleet that gave the imperium a advantage over its neighbors since in CT all other government maxed out at TL 14 except for a few single worlds and smaller groups.
GURPS Starports page 66,All A class starports in CT were capable of building any TL of ship, regardless of local world TL.
Therefore all CT A class starports are TL15.
All A and B class starports can perform annual maintenance on any TL of ship, regardless of local world TL.
Therefore all A and B class starports in CT were TL15.
Where is it now stated Imperial starports are TL12?
So not CT then, not even MgT. Is there a similar statement for MgT? I tend to ignore most of the GT pontifications.GURPS Starports page 66,
"An Imperial starport will be built to TL10 standards, except on TL12 worlds, where the SPA will use TL12 technology."
Do the adjustment from GURPS to Traveller TLs and you have TL12 as the base TL of starports within the Imperium with TL15 where it is possible.
Still doesn’t mean every starport is getting shipped the TL15 resources to repair and maintain all ships, if you really consider the logistics that’s just insane.Starports in the Imperium are graded, certified, and run by an Imperial agency.
Outside, it could be a dirt landing pad and a refuelling truck.