ottarrus
Emperor Mongoose
So, I have a method of setting up my characters skill-wise, and this effects how they're equipped.
Most of the PCs that I play have at least one combat skill, one technical skill, one social skill, and one 'this is gonna save your life' skill [Survival, Vacc Suit, Medical]. This usually [but certainly not always] allows the character to be useful and/or helpful in most situations, and naturally one or two of those skills will the the job/role skill for the party.
Note that we're all effected by the novels and movies we've read or seen. There is a lot of entertainment that relies on gadgets... from James Bond to the Stainless Steel Rat. I've taken something of a semi-realistic approach with this... more Jason Bourne than James Bond.
Generally speaking, I equip these characters as follows:
- The best weapon I can afford
- The best high-law-level option for a weapon
- A comm unit with excellent level agent, library archive, and encryption
- Armor that looks like clothing
- The best combination mask I can find
- A Go-Bag for when things get truly trake-shaped [when we go onworld, I stash the go-bag in a locker at the startown... the bad guys know to watch your ship]
-- CASH.... a minimum of 10k in hard cold non-traceable cash, often 50k if I can afford it
-- A stun baton -- even unskilled you can put a fool down with it non-lethally
-- A clean firearm if possible, with preference towards low ballistic signature weapons [Gauss pistols, Snub Pistols, Lasers etc.; they may make noise but you're not gonna get much of ballistic trace]
-- A clean comm for the world I'm on
-- Clothing that is at least much lower SOC and completely different style than I usually wear, augmented with local purchase items
-- A quickie disguise kit [hair dye, shears, etc.]... this isn't professional makeup it's just to alter your appearance to spoof casual surveillance]
-- 'Black' Fabricator files to gin up a weapon and ammo ['black fab' are the unlicensed files designed to leave no memory in the fabricator file queue -- all an investigator will find is 'an item using this much material of these types was fabricated, no further details available']
-- Duct tape and Stik-It patches
Most of the PCs that I play have at least one combat skill, one technical skill, one social skill, and one 'this is gonna save your life' skill [Survival, Vacc Suit, Medical]. This usually [but certainly not always] allows the character to be useful and/or helpful in most situations, and naturally one or two of those skills will the the job/role skill for the party.
Note that we're all effected by the novels and movies we've read or seen. There is a lot of entertainment that relies on gadgets... from James Bond to the Stainless Steel Rat. I've taken something of a semi-realistic approach with this... more Jason Bourne than James Bond.
Generally speaking, I equip these characters as follows:
- The best weapon I can afford
- The best high-law-level option for a weapon
- A comm unit with excellent level agent, library archive, and encryption
- Armor that looks like clothing
- The best combination mask I can find
- A Go-Bag for when things get truly trake-shaped [when we go onworld, I stash the go-bag in a locker at the startown... the bad guys know to watch your ship]
-- CASH.... a minimum of 10k in hard cold non-traceable cash, often 50k if I can afford it
-- A stun baton -- even unskilled you can put a fool down with it non-lethally
-- A clean firearm if possible, with preference towards low ballistic signature weapons [Gauss pistols, Snub Pistols, Lasers etc.; they may make noise but you're not gonna get much of ballistic trace]
-- A clean comm for the world I'm on
-- Clothing that is at least much lower SOC and completely different style than I usually wear, augmented with local purchase items
-- A quickie disguise kit [hair dye, shears, etc.]... this isn't professional makeup it's just to alter your appearance to spoof casual surveillance]
-- 'Black' Fabricator files to gin up a weapon and ammo ['black fab' are the unlicensed files designed to leave no memory in the fabricator file queue -- all an investigator will find is 'an item using this much material of these types was fabricated, no further details available']
-- Duct tape and Stik-It patches