ottarrus
Emperor Mongoose
So, I have a method of setting up my characters skill-wise, and this effects how they're equipped.
Most of the PCs that I play have at least one combat skill, one technical skill, one social skill, and one 'this is gonna save your life' skill [Survival, Vacc Suit, Medical]. This usually [but certainly not always] allows the character to be useful and/or helpful in most situations, and naturally one or two of those skills will fill a job/role skill for the party.
Note that we're all effected by the novels and movies we've read or seen. There is a lot of entertainment that relies on gadgets... from James Bond to the Stainless Steel Rat. I've taken something of a semi-realistic approach with this... more Jason Bourne than James Bond.
Generally speaking, I equip these characters as follows:
- The best weapon I can afford,
- The best high-law-level option for a weapon,
- A comm unit with excellent level agent, library archive, and encryption,
- Armor that looks like clothing,
- The best combination mask I can find,
- A Go-Bag for when things get truly trake-shaped [when we go onworld, I stash the go-bag in a locker at the startown... the bad guys know to watch your ship],
-- CASH.... a minimum of 10k in hard cold non-traceable cash, often 50k if I can afford it,
-- A stun baton -- even unskilled you can put a fool down with it non-lethally,
-- A clean firearm if possible, with preference towards low ballistic signature weapons [Gauss pistols, Snub Pistols, Lasers etc.; they may make noise but you're not gonna get much of ballistic trace],
-- A clean comm for the world I'm on,
-- Clothing that is at least much lower SOC and completely different style than I usually wear, augmented with local purchase items,
-- A quickie disguise kit [hair dye, shears, etc.]... this isn't professional makeup, it's just to alter your appearance enough to spoof casual surveillance,
-- 'Black' Fabricator files to gin up a weapon and ammo ['black fab' are the unlicensed files designed to leave no memory in the fabricator file queue -- all an investigator will find is 'an item using this much material of these types was fabricated, no further details available'],
-- Duct tape and Stik-It patches.
				
			Most of the PCs that I play have at least one combat skill, one technical skill, one social skill, and one 'this is gonna save your life' skill [Survival, Vacc Suit, Medical]. This usually [but certainly not always] allows the character to be useful and/or helpful in most situations, and naturally one or two of those skills will fill a job/role skill for the party.
Note that we're all effected by the novels and movies we've read or seen. There is a lot of entertainment that relies on gadgets... from James Bond to the Stainless Steel Rat. I've taken something of a semi-realistic approach with this... more Jason Bourne than James Bond.
Generally speaking, I equip these characters as follows:
- The best weapon I can afford,
- The best high-law-level option for a weapon,
- A comm unit with excellent level agent, library archive, and encryption,
- Armor that looks like clothing,
- The best combination mask I can find,
- A Go-Bag for when things get truly trake-shaped [when we go onworld, I stash the go-bag in a locker at the startown... the bad guys know to watch your ship],
-- CASH.... a minimum of 10k in hard cold non-traceable cash, often 50k if I can afford it,
-- A stun baton -- even unskilled you can put a fool down with it non-lethally,
-- A clean firearm if possible, with preference towards low ballistic signature weapons [Gauss pistols, Snub Pistols, Lasers etc.; they may make noise but you're not gonna get much of ballistic trace],
-- A clean comm for the world I'm on,
-- Clothing that is at least much lower SOC and completely different style than I usually wear, augmented with local purchase items,
-- A quickie disguise kit [hair dye, shears, etc.]... this isn't professional makeup, it's just to alter your appearance enough to spoof casual surveillance,
-- 'Black' Fabricator files to gin up a weapon and ammo ['black fab' are the unlicensed files designed to leave no memory in the fabricator file queue -- all an investigator will find is 'an item using this much material of these types was fabricated, no further details available'],
-- Duct tape and Stik-It patches.
			
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		 ]. A hit success and damage roll are sufficient for better than 95% of Traveller usage. If the referee wants to increase the theater in a given combat encounter, they can do so and it doesn't need to be parsed out to the millijoule of force.
  ]. A hit success and damage roll are sufficient for better than 95% of Traveller usage. If the referee wants to increase the theater in a given combat encounter, they can do so and it doesn't need to be parsed out to the millijoule of force. 
 
		 
	 
 
		 
 
		