A
Anonymous
Guest
There is always a difficulty with role playing adventures dealing with issues of "railroading" - or making sure the adventure/story works without making the players feel like they are not in control. There are several solutions to this but I thought that the definitive one was the EPIC system developed by Traveller's own Grandfather Marc Miller.
MJD of Avenger,Mongoose, etc produced several excellent adventures using this EPIC system a few years back, double statted for T20 and CT. In these, the idea of KEY scenes and OTHER scenes was brillaintly executed to make superb role playing experiences which meant that the plot worked but the players didn't feel bullied down a particular path. Who can forget the unexpected arrival of the System Defense Boat above the breached dam or the rescue of the Ursa from the river? Not me.
Unfortunately- this structure seems to have disappeared altogether now. Is it gone forever? I though it was the ultimate solution to an age old problem - particularly the way it was executed by MJD in the above mentioned cases.
MJD of Avenger,Mongoose, etc produced several excellent adventures using this EPIC system a few years back, double statted for T20 and CT. In these, the idea of KEY scenes and OTHER scenes was brillaintly executed to make superb role playing experiences which meant that the plot worked but the players didn't feel bullied down a particular path. Who can forget the unexpected arrival of the System Defense Boat above the breached dam or the rescue of the Ursa from the river? Not me.
Unfortunately- this structure seems to have disappeared altogether now. Is it gone forever? I though it was the ultimate solution to an age old problem - particularly the way it was executed by MJD in the above mentioned cases.