Nickbergquist
Mongoose
In the midst of all the rather esoteric and fascinating (but somewhat incomprehensible, to me) Glorantha banter, I started thinking that there must, hopefully, be others besides myself who like MRQ for non-Glorantha adventures. Heck, back when Runequest 2nd edition was out (my first RQ experience) I used it for my own home campaign (Keepers of Lingusia) after leaving AD&D, and later used RQIII to develop my second major campaign (The Realms of Chirak). I've got D20 editions of this campaign posted at my site, but am adapting it (retrofitting it) to MRQ right now for my new game group.
Anyway, what I am really interested in is what sort of non Gloranthan campaigns others are coming up with, as well interesting ways you are integrating some or all of the various magic systems. I love the runecasting process for example, and treat it as a sort of "hedge magic" in my campaign world; the kind of magic that doesn't take book learning to grasp; the runes of my world are derived from the Old Tongue, a language given to man by the gods, and they manifest in nature at the site of powerful ley lines of magical energy. Meanwhile, the sorcery more common to civilization is reserved for the "snobby elite," and divine magic remains in the domain of priests.
Anyway, what I am really interested in is what sort of non Gloranthan campaigns others are coming up with, as well interesting ways you are integrating some or all of the various magic systems. I love the runecasting process for example, and treat it as a sort of "hedge magic" in my campaign world; the kind of magic that doesn't take book learning to grasp; the runes of my world are derived from the Old Tongue, a language given to man by the gods, and they manifest in nature at the site of powerful ley lines of magical energy. Meanwhile, the sorcery more common to civilization is reserved for the "snobby elite," and divine magic remains in the domain of priests.