What sort of original campaigns are you doing for MRQ?

In the midst of all the rather esoteric and fascinating (but somewhat incomprehensible, to me) Glorantha banter, I started thinking that there must, hopefully, be others besides myself who like MRQ for non-Glorantha adventures. Heck, back when Runequest 2nd edition was out (my first RQ experience) I used it for my own home campaign (Keepers of Lingusia) after leaving AD&D, and later used RQIII to develop my second major campaign (The Realms of Chirak). I've got D20 editions of this campaign posted at my site, but am adapting it (retrofitting it) to MRQ right now for my new game group.

Anyway, what I am really interested in is what sort of non Gloranthan campaigns others are coming up with, as well interesting ways you are integrating some or all of the various magic systems. I love the runecasting process for example, and treat it as a sort of "hedge magic" in my campaign world; the kind of magic that doesn't take book learning to grasp; the runes of my world are derived from the Old Tongue, a language given to man by the gods, and they manifest in nature at the site of powerful ley lines of magical energy. Meanwhile, the sorcery more common to civilization is reserved for the "snobby elite," and divine magic remains in the domain of priests.
 
I have three things in mind, for the immediate future.

1: An eternal champion, dimension jumping type of campaign, ala Moorcock at his craziest

2: A mythic viking campaign, with a heavy metal theme.

3: A generic, D&D style fantasy game, to surprise one of my D&D die-hard friends, and to throw in all the insanity and monsters
 
1. Start out in the Iron Kingdoms, then send them to Glorantha for a quick look-around, then to Ashfar for the Drow War. And hither and yon across what I call The Gloranthaverse.

2. Runequest Modern. The concept is that the PCs are hired by Jill Monroe in 1978 to investigate strange happenings, and perhaps to become strange happenings on their own account.

3. Moonquest. Espionage on the moon in a hard science fiction setting inspired by Kim Stanley Robinson's Red Mars.

4. I've thought of just starting a whole new world with all new concepts and a randomly-determined map. I'm currently reading The Quintessential Witch, so I might call it "Witchworld".
 
There's always the option for the Glorantha / Stormbringer crossover mentioned in the old Stormbringer book :)

Then drop them into Lankhmar
 
One thing I considered, is that since the players seem to be having trouble with my description of the concept I have for the Runequest Modern campaign, with respect to creating a team of adventurers who will fit in with what I can only call "Tales of the Association", is to have the archaic Runequest characters dropped into the modern world, where they meet Jill Monroe who gives them their bearings.

Actually, that could be cool, especially if they don't meet Ms. Monroe immediately, but have to survive in the modern world for a while on their own.
 
I will be the first to admit, she is rather cute....but why Jill Monroe?

http://www.jillmonroebooks.com/

Or.....is this a different Jill Monroe you're talking about? :?
 
Dead Blue Clown said:
A Samurai campaign.

With demons.

More on that later.

Samurai exiles (ronin) trapped on the high seas, battling demonic pirates and zombies from Davy Jone's watery depths, while searching for the island of lost dinosaurs!

Hmmmmm.......

I'd like to think my players would kill me, but actually I have a weird feeling thay'd love that sort of game....
 
Nickbergquist said:
Samurai exiles (ronin) trapped on the high seas, battling demonic pirates and zombies from Davy Jone's watery depths, while searching for the island of lost dinosaurs!

Hmmmmm.......
Needs more lesbians, and some robots would not go amiss, but it's sounding like a winner!
 
Nickbergquist said:
I will be the first to admit, she is rather cute....but why Jill Monroe?

http://www.jillmonroebooks.com/

Or.....is this a different Jill Monroe you're talking about? :?

I believe the Jill Monroe he means is from Charlie's Angels:

Jill Munroe
From Wikipedia, the free encyclopedia


Jill Munroe was played by Farrah Fawcett in the first season of Charlie's Angels (1976).

Spoiler warning: Plot and/or ending details follow.

Jill is the sporty and athletic angel, and is seen coaching a kids' basketball team, playing tennis, swimming, bowling, skateboarding, and rollerskating on the show. Not just a tomboy, she also frequents the model-type covers, once as a playmate centerfold. She drives a white Cobra II with blue stripes.

After the first year, she leaves the agency to be a racecar driver, and her little sister Kris (played by Cheryl Ladd) takes her place for the remaining four seasons. Jill returns six times later on:

* Angel Come Home (season 3)
* Mother Angel (season 3)
* Angels in a Box (season 3)
* Fallen Angel (season 4)
* The Prince and the Angel (season 4)
* An Angel's Trail (season 4)
 
So, from the RQ 2007 plans we can deduce that DBC is doing the Ninja bit. And it seems Mongoose Gar is involved with Hawkmoon, which supports the Amazon postings that Soothsayer's Lament can indeed be a Hawkmoon scenario.

Now we need to figure out the Pirate bit.

EDIT: After re-reading the announcement Gareth Hanrahan (presumably Mongoose Gar) must be doing the Pirate bit if DBC is doing the Ninja bit.
 
I have several plans for Runequest myself:

1. Transformers
- Need to watch some of the old episodes for 'research'

2. A runequest game set in my own world
- Thrown in bits of fantasy that have inspired me

3. My own Sci-fi project for the system.
- Still need to flesh out the universe.

These will hopefully see the light of day by some time next year.
 
My group will begin playing Leshan: Gateway to Adventure in January, I'm in the process of finishing up the setting specific rules based off MRQ.

I'm working on a Sci-Fi setting (Ok, I've been working on the blasted thing for over 10 years, but I and my group prefer fantasy :D) that I hope to run at some point in the next year or so.

Working on a golden-age/pulp supers type set of rules to use with MRQ (In very much the Alpha stages for MRQ, was originally done with d20 Modern and then Savage Worlds)
 
I'm running two campaigns currently, both set in the fantasy world of Domibia. I have been doing a lot of writing translating the different magic systems over to RQ (they were originally for GURPS then shifted to D&D 3.0) and have found RQ to be incredibly flexible in its ability to model different magic systems.

I would LOVE to work on a GURPS Transhuman Space conversion for RQ...
 
Jill Munroe? I thought it was Jill Monroe! Like the President who made the Monroe Doctrine.

Yes, the idea is that after Jill Monroe left the Angels team, she started her own agency in Chicago, Monroe Associates. My plan is to potentially tie in several of the 1970s TV shows in this campaign.
 
I'm working on Shapers: The Tesseract, a long introductory scenario for a setting I've been developing for some time.

It's inspired by Lost, The Prisoner, and Sapphire and Steel, amongst other things!

- Q
 
Space Rangers.

A heavily updated 40s/50s TV serial style atomic powered future with rocket ships, flying saucer technology and quite possibly tentacled aliens with a crush on earth women.

Played and written streight, but with distinct humorous elements. By default, players are members of the Space Rangers corps, in saucer ships taken streight out of The Forbiden Planet.

RQ/BRP is one possible system.
 
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