Demetrio said:
I'd say it should be easier to play an early C21 woman (assuming you are a man) than, say, a C11 Hungarian knight - assuming realism is your aim.
Actually, a very interesting take on it, Demetrio.
There are historical instances of cultures who castrated male prisoners taken in battle. Would a GM inflict that on a male PC in order to be 'realistic'? I think one could, in the right circumstances.
Absolutely. I wouldn't go out of my way to do such an act just to do it, but if it had a story-related reason, I'd do it in a heartbeat with my group.
True story of a strange instance that happened several years ago while playing Traveller:
I had worked out a plot where the PC's were "special" with psionics. Inspired by Dune's Bene Gesserit, the PCs were being groomed by Grandfather (you'll only recognize that if you play Traveller) to be the next step in human evolution. As the game progressed, the PCs were drawn together, seemingly randomly, later realizing that all of them meeting may not have been as random as they had originally thought.
All the PCs started to become psionic, but unlike the standard Traveller psionics, this was different. Every memory of every person in their bloodline was contained in their DNA. As the player-characters became more and more psionic (a la Luke becoming a Jedi), they would have uncontrollable flashes of life in the skin of a distant dead relative.
From time to time, I'd have them dream, or day dream, or be hit with these "memories". They'd last just a moment in game time, but we'd spend quite a bit of real time exploring them.
It was the highlight of the campaign. My players were intrigued by it. At random times, I'd make up some interesting moments that happened to their relatives--things that would carry in their DNA down the line.
The episodes would seem like it really happened to them. They were like real memories, except clearer, more sharp.
Well, one time, a PC had an episode where he was a woman, way back on earth, during the time of the ancient Egypitians. It was hot, sandy. He was in a tent, lying on a slab. Turns out, he was a slave, and the slave was female. One of the Egyptian guards was having sex with her. Not rape. The slave was actually in love with this particular guard, and this guard seemed to feel something for the girl-slave, too.
It turns out, in the story, that the Egyptian guard was actually "enlightened", a tool used by Grandfather to start a line (Grandfather is far, far seeing).
This sex they were having wasn't just some random stuff I put into the game to make the male player feel "wierd" or keep the game interesting. It actually is tied specifically to the plot.
Because, at this very moment, is when Grandfather injected the new DNA into the family line of the player.
This was a very Dune-esque campaign. Strong science fiction. It probably stands out there as one of the most interesting rpg campaigns we've had (along with the Top Secret game where the players all played themselves in real life and I wove an espionage tale around the real players and their families).
But, that moment there, while the PC's ancestor was having sex with the Egyptian guard...it was a wierd night of gaming. I think I got into the players head and made him think about what it would be like to be a woman in that instance. It's not an instance that I think he particuallarly enjoyed (although I know he was loving the concept of the game).
How else to say it? It was strange.
But, it was a good game.