what setting?

briansommers

Banded Mongoose
So I have the new MG Traveler main rulebook and the High Guard supplement and I'm having a hard time figuring out what is the setting?

Do I have to create a star/world system myself? or ??

thanks
BS
 
Hi Brian,

you can do pretty much what ever you want to.

There is an official setting which is the spinward marches but you are not forciably enslaved by it. you can create something from scratch, or you can reinvent your favorite movie, tv series, book using the rules.

Traveller is a framework, use it however you wish!!

if your really stuck for ideas, go to mongoose's monthly publication "Signs and Portents" and use some of their modules to get you in the swing of things, or buy some of the already published games such as beltstrike, prison planet and tripwire.

personally I would go for my own setting, but this can mean lots of hard work, but it really comes down to what you want to do with it all

hope this helps

Chef
 
The core books are notionally setting independent, so you can create your own, or use a pre-made one. Traveller has it's own universe, which has been through about 6 or 7 different interpretations, set in the 57th century during the Third Imperium. A quick google of Traveller OTU (Original Traveller Universe) should give you a bunch of links.

Mongoose's Spinward Marches sourcebook is set in the OTU and details a full sector of Imperial space on the frontiers of the imperioum. It's the stereotypical Traveller setting.

On the other hand, there are also Babylon 5 and Judge Dredd sourcebooks from Mongoose and another couple of alternate settings from 3rd parties on the way.

G.
 
ahh, ok this is helpful

ok, this is where I'll be coming from.

It looks like I will be doing this completely solo, using Mythic GME - I might be able to get my wife involved but that is still a maybe...

so, what I'm thinking is why not make this my "adventure"

maybe I need to create a home world, or something and then be able to be sent out via of a corporation, government, etc to explore new worlds, etc find new subsectors, etc, etc

wow the possibilities are endless.. keep ideas coming though. thanks
bs
 
The setting - independent adventures are Beltstrike and Prison Planet; Tripwire, The Spinward Marches and Alien Module 1: Aslan are firmly set in the OTU.

OTU elements such as the various alien races (Zhodani, Droyne and so on) are referenced heavily in the Core Rulebook, and of course references to OTU elements appear throughout the various other books and supplements.
 
GJD said:
On the other hand, there are also Babylon 5 and Judge Dredd sourcebooks from Mongoose and another couple of alternate settings from 3rd parties on the way.

G.

And Strontium Dog.

The Reign of Discordia setting has been converted to Traveller, not yet out though. (Reality Deviant Publications).
 
Brian's only made a few posts on this board, but when I read them I get a really cheery feeling. Traveller for the first time, and a great attitude, good luck with the games!

I'm currently stating out a subsector, and that will be the universe - the last remnants of xenophobic humans surrounded by aliens. I'll eventually get around to UWPs, organisations, plots, NPCs, my own set of starships, etc. So much solo fun!
 
Get some basic info here:
http://traveller.wikia.com/wiki/Traveller_Wiki

Then buy the Spinward Marches from your FLGS so you have a better reference tool.
 
ok, now that I've had more time to think about it..

if I would want to create my own system.

I need a little comparison to help me get started.

ok our current solar system on earth, how does that compare to traveler terminology? is our current solar system a subsector ? and the milky way galaxy like our sector?

I'm having a hard time trying to put it in proper perspective

thanks
bs
 
In OTU terms our solar system is one system in a subsector (Subsector E or F of the Solomani Rim, I think - someone will no doubt correct me :) ) of a sector.

Sectors are made up of 16 subsectors arranged in a 4 x 4 grid, labeled A-P. Each subsetor is made up of a bunch of solar systems, and is mapped on the subsector form in the back of the main Traveller rulebook.

But, if you are creating your own background, stellar cartography can be done however you like. Hexes, grids, joined up "subway maps" - all sorts.

Personally, I like the traveller system of sectors and subsectors - it breaks things down nicely. I'd be inclined to think about a single subsector, and map that out. You can either randomly generate the systems as per the main rulebook, or, and this is the way I do it, think of the kind of planets you WANT your players to be adventuring on.

Look at films and books for inspiration. Think of the planets and cities in Starwars or Babylon 5 or Farscape or any of your favourite books, TV shows or films. Switch a few things around and you can come up with a variety of planets.

A couple of really useful things I've found is to try and sci-fi up things I'm familiar with. For instance, I work in the finiancial heart of London and travel on the tube (or subway to our colonial brothers) to work every day. I try to imagine what this would be like with anti-grav, holograms, super-materials and so on. Would the adverts be holographic? Would the train still jerk and make funny noises? woukld it it still stink of garbage and ozone?

The other one is a trick I picked up from a Star Wars GM guide. If you need a sci-fi name, look at the nearest book, flick to a random page and grab the last half of one word, and the first half of the next. Quick example - Illand Melc. Instant wierd sci-fi name!

G.
 
great idea for the names, - funny thing is I was just wondering how to get those amazing wierd sci-fi names, that is a great tip.

ok, so what your saying is then that our solar system would be like one hex in a subsector? wow that is mind boggling for sure... :shock:
 
Welcome aboard and to Traveller, Brian.

Something else to try is to take a Sci Fi book that you like and see if you can figure out what equipment and such from the Traveller stuff will work.

What this does is help set your mind to Traveller things will searching and determining what will translate to what you read.

Also, Keep asking questions on the forums.

There are a great many players and refree's that have many ideas and such to bounce off.

Dave Chase
 
briansommers said:
maybe I need to create a home world, or something and then be able to be sent out via of a corporation, government, etc to explore new worlds, etc find new subsectors, etc, etc

This is an awesome way to start. It gets your feet wet, and lets you start small and go from there. (Heck, since when is an entire world considered "small", much less a solar system?)

(1) create a homeworld, in a very basic solar system: a G-type star, the world, an asteroid belt, and a gas giant, and that's all.

(2) make up a few corporations and governments, all in competition with each other
(3) voila -- a perfect market for characters who want to travel to the stars on someone else's nickel


Once you've sketched out the world and its system, print out a copy of the blank subsector grid and set it smack dab in the center -- 0405 or thereabouts. Then you're ready to expand...
 
great idea! - that sounds like a ton of fun..

now, I was thinkin' some more... and I would like to get more detailed. I would like to start out and then explore/expand that one hex and search out the solar system in itself and look for other planets.

I know the rules say that the world in one hex is the main world but I would like to flesh out the complete solar system with other worlds, etc.. - I'm assuming that this would work using the same world creation rules....

I also thought about starting out in my homeworld at a lower TL then trying to advance it to then explore other systems, etc...
 
Unfortunately, the basic rules for world creation do not deal with planets outside of the habitable zone very well.

I suggest that you "make it up" or look around the net and find some alternate solar system ideas.

There are older versions of Traveller that have more detailed rules for creating all the planets/moons in a solar system, but that would be a cost to you and to be honest, they are not very accurate scientifically. If that doesn't matter to you, then there are several ways to get the info, but probably the easiest is Classic Traveller Book 5: Scouts has detailed world building. This is available as part of a CDRom with all of the Classic Traveller data. It is available from FarFutureEnterprises at "www.farfuture.net".

There are also websites dedicated to Traveller where entire solar systems are detailed, you could just steal one of those...

Personally, I suggest you make it up so that you have the type of solar system that you want.
 
Heaven and Earth (the program) will take the mainworld data you create from the MGT main rule book and create a system using one of the variuos previous traveller addition rules (as they are mostly compatible).

It's free and will provide a huge amount of data including maps.

Check it out here:

http://www.downport.com/wbd/HEAVEN_&_EARTH.htm

Hope this helps.

Best regards,

Ewan
 
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