What Products Do you Want From a 3rd Party Publisher?

dmccoy1693

Cosmic Mongoose
I asked this question over on RPG.net back in August when MGT was first announced. Now that the new version should be arriving in stores next week, I'm asking again. What would you like to see from a 3rd party publisher? And please, feel free to elaborate. (I also started a new poll on RPG.net, feel free to vote/voice your opinion there as well. I'd do a poll here as well, but I don't know how to make a poll where you can choose multiple answers here.)
 
I would like to see some alternative settings like the Sector General series of books by James White. Not a usual setting, but it could be fun.

I picture a small sourcebook style document for various settings.

Daniel
 
Adventures and alternative settings have already be mentioned. How-
ever, I would also like to see supplements like "Undersea Environment"
(a closer look at special game situations) or "Merchants and Merchan-
dise" (alternative rule systems).
 
Following along the alternate setting theme, I would like to see alternate Character tables.

I do NOT mean alternate methods to generate your chararcter, I mean different tables/life events etc. for different settings.

For example how would a Star Patrol character be different than an Imperial Navy Character? How would a Lensman be different than a PSI Warrior? Things like that.

Zhodani Marines will not have the same tables as Imperial Marines, or Solomani Marines or Fourth Overgalactic Empire of Thong's Marines. Variations on the theme would be cool.

What would the tables look like for a TNE Star Viking?

I know the new Mercenary Book and (I assume) the High Guard Book will deal with variations within the Third Imperium, but I would like to see OTHER ideas.
 
Starship books! Books with good illustrations of the various spacecraft the players might encounter. (Everything from Light "Bush Pilot" fighters for local defense up to Massive Battleships!)

"Fighting Ships of the Imperium"- The Fleet of the Imperium

"Ships of the Spinward Marches"- Sword Worlds designs, local border world designs and stations

"The Vargr Stars"- Ships of the Vargr Corsairs

"Sword of the Zhodani Consulate"-The Zhodani Battle Fleet

"Bandit ships of the Periphery"- Pirates, Smugglers and cutthroats

"Merchants of Death"-Mercenary Starships
 
Warlock32 said:
"Fighting Ships of the Imperium"- The Fleet of the Imperium

"Ships of the Spinward Marches"- Sword Worlds designs, local border world designs and stations

"The Vargr Stars"- Ships of the Vargr Corsairs

"Sword of the Zhodani Consulate"-The Zhodani Battle Fleet

"Bandit ships of the Periphery"- Pirates, Smugglers and cutthroats

The setting is not going to be open content. So Imperium/Spinward Marches stuff cannot be used by a 3rd party company. They can make ship for a general universe or for their own universe.

As far as anything relating to Vargr and Zhodani and any of the other Traveller aliens, I haven't seen anything official from Mongoose, but I have heard it from enough other people to be skeptical that any of the Traveller aliens will not be open content and thus able to be expanded upon by 3rd party companies. Nothing can stop them from making their own aliens though.
 
In fact, right now I'm working on an adventure set on the border of the Sword Worlds/District 268, tentatively entitled 'Type S'.
 
That's the concept behind the Azri Drakar setting for my 3rd Party work. Creating a new setting is important if you want a framework that will support your published works in a specific context, and so I hope that this new setting will be interesting enough for the Traveller fans to enjoy it, or at least steal from it what they like for their own games. :)

With Regards,
Flynn
 
Voodoo B Do It said:
Hello dafrca...

I meant the whole show. All of it and start again.
Ah so almost like what would happen if I were to play Traveller using GZG's Stargrunt/Full Thrust background etc.?

If that is right then I would not mind seeing a new background as long as it was very different from the Traveller setting. If it is the same, but just new names then I am less interested.

Daniel
 
Flynn said:
That's the concept behind the Azri Drakar setting for my 3rd Party work. Creating a new setting is important if you want a framework that will support your published works in a specific context, and so I hope that this new setting will be interesting enough for the Traveller fans to enjoy it, or at least steal from it what they like for their own games. :)

With Regards,
Flynn

Hello Flynn,

Not having seen your setting yet, I hope it is an interesting one. For me, it is always fun to read what others have created.

Daniel
 
1) Books about the Megacorps, that describes them in detail.

2) Biotech/Biogeenering, like the Psi Drugs, Anagethics, Solomani GenAssist

3) Civilian Books, with prices of how to live, what a house, estate, appartment cost

4) Support of TNE timeline, some of us still like the Reformation Coalition

5) Books about Psionics, I bought the "Psionic Institutes" to T4 and it was a major dissapointment. I want a book where the Psionics of the different races are shown, what makes a Zhodani teep and an Imperial teep different from eachother, not to mention an aslan teep or a droyne.

6) Books about each domain, not just spinward marches, the guys that I Gamemistresses :P have soon visited every system in SM, why not make the rest of the Imperium as alive as Spinward Marches...

7) Books about the Vargr Extents or the Zhodani Consulate, or the Aslan Heirate. Just as descriptive as Spinward Marches.

8) Colourful maps, just like the one that you got with the TNE box & Diaspora Scetor book.

9) A good equipment book

10) Fire Fusion and Steel -like book. That was one of the most exciting books, to be able to build stuff.
 
Dove said:
Fire Fusion and Steel -like book. That was one of the most exciting books, to be able to build stuff.
It's not specifically for Traveller (its for EABA, from the same Indie publisher, BTRC), but it is simple to use, and allows you to generate everything from Weapons to Vehicles, from consumer Electronics to Civilisations (!) and Aliens (!)

The design process is a simple matter of addition and subtraction of modifiers for various things and, tho the EABA game system is very different from MongTrav (or any Trav), the results are easily convertible and eminently usable.

I refer, of course, to BTRC's "Stuff!" which is available as a PDF download from those online stores that do PDF RPG downloads or, occasionally, as a POD physical book after the bigger conventions that Greg does.

Well worth checking out until FFnS or something similar is available ... and, since it allows you to design Civilisations, Aliens and non-weapon goods (how about a RefCol MP3 player, forex?) it has things that make it a good buy even after you have a new FFnS.

(Yes, I know Greg. Yes, I helped playtest it. But its still the best gearhead book on the market!)

Phil McGregor
(of "Space Opera" fame ... or infamy, perhaps ;-))
 
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