What is your opinion on MGT tech&settings relative to CT

What is your opinion on MGT tech&settings?

  • Mongoose changed Traveller way too much.

    Votes: 0 0.0%
  • The variations from OTU should have been notified when they are present in the books (Mercenary). Ap

    Votes: 0 0.0%
  • All looks great, what with general Traveller books separated from setting books etc, CT well adapted

    Votes: 0 0.0%
  • It is a pitty the Tech was not modernised, but I count on other futur settings such as B5.

    Votes: 0 0.0%
  • It is a pitty the Tech was not modernised, including and maybe especially in the 3rd imperium settin

    Votes: 0 0.0%

  • Total voters
    0

zanwot

Mongoose
Please don't all start arguing over this, as each has his opinion, end of the matter. Dead horses come to mind.
But I believe it would be interesting to see what are the amount of people who are content with things as they are, would have liked tech adapted, etc.
 
Well actually you could still find Traveller tech not modern enough. But fair enough.
Anyway, even if someone finds Traveller tech not "modern enough" in the absolute, it does not mean it is not appropriate for a fictionnal gaming universe, so adapted to Traveller.

Anyway, I hope i made a good choice of answers, that is often the problem with polls.
 
Well, in my opinion the variations from the Third Imperium should have
been marked, and the tech should have been modernised (with me coun-
ting on Babylon 5, other settings and supplements), but the second part
of the answer is far more important to me, so I voted for it.
 
I do think they need a "Not OTU" section in books like Mercenary for tech, debating if the cybernetics should be marked as such or not (OTU I think has cybernetics, just VERY rare due to among other things various social stigmas..and things like data jacks as cyber implants were never really seen in the OTU at all), but otherwise I like the game and the suppliments so far overall. Are they perfect? No, far from it but I've never seen any set of game rulebooks that didn't need errata to some degree. Only true disappointment so far, High Guard has been pushed to October. ;)

I don't see the tech as "not modern enough", but again I'm doing a mostly OTU campaign when I finally get it off the ground. Maybe for someone seeing Traveller as truly more of a generic Sci-Fi setting may wish it was a bit more high tech. But then again, that's for the other settings to cover I feel too.
 
It is a pitty the Tech was not modernised, including and maybe especially in the 3rd imperium setting, to make it believable. Bioscanners are not TL-15.
 
While I would not have minded having the tech modernised, I accept that Traveller (edit: I mean the OTU) is a bit anachronistic in that regard.

I am enjoying the fact that Mongoose is expanding the tech base with non-OTU material and I'm very comfortable integrating this new stuff into MTU, but I would like it to be made clear in the source books which tech is intended for the OTU and which is intended as more generic material.

Several of the Mercenary tech items just didn't "feel" OTU to me ("balls of energy" is not typical OTU speak), but I don't mind them as softer Space Opera material -- I just want to know what the authors were thinking when they included them.
 
I want to see the tech modernized, and will do that for my game IF, after the majority of core releases are out, MGP doesn't do that.

Otherwise I'm fine with the mechanics.
 
I would like to have seen the tech not so much labelled as 'OTU' or 'ATU', but just completely divorced from any mention of the OTU. In fact, that is the case inside the books now, but I would like it to have been made more explicit by not re-using the CT LBB titles on the outside, which is clearly very confusing to customers judging from all the forum flames.

I'd like to see that as an option in the poll - "Expand on the CT tech, but use completely different book names!" :wink:
 
Gee is the line for the Tech/economic debate?

I have spent the evening beating on my current game background removing as much OTU material as possible while keeping continuity.

This is not really in any sort of protest about the state of things, it's more I am trying to get a handle on what I'm using from where. As the game was place out side the realm of the classic material this hasn't been as much of a chore as it could be.

As for the tech ratings in the current book, their as vague as always, which is good, the more room to wiggle the better. Some people get a little dogmatic about the entire topic.
 
Personnaly, having come back from many years far away from Traveller, I find that Traveller is just not believable for today's vision of the futur (and all this OTU seems excessive to me). I personnaly cannot accept any last minute explanation (cybernetics not well accepted, etc), basically Mongoose decided to play it safe and keep it "canon", basically not change anything. Sad. I actually find that Traveller was not modernised on many other aspects, which reinforces this feeling.

And I do not trust any futur setting, for several reasons: Traveller IS the 3rd imperium as far as I am concerned, a well thought out Space Opera gaming universe. And of course I am nostalgic of it. But also the Traveller rules book are not that generic: They are very inapropriate for any more "modern" sci fi tech. So any Tech modification to a future setting would be more of a gadget than a profound change I believe.

Oh well, at least Traveller is still Traveller. But my players are just going to say it is an out-dated universe. And I will be unable to prove them wrong without working extensively on changing things, which I don't have the time for.


Anyway, at the moment looking at the poll, for now apparently basically a third seem to be disapointed by the Tech, another third just disapointed by Mercenary, and a third very happy. Thankfully (in my opinion) for now nobody has chosen "Traveller was way too much changed by moongose".
 
zanwot said:
But my players are just going to say it is an out-dated universe.
This is what happened to me. :(

My players simply refused to accept Traveller's technology assumptions
for our setting and campaign, although our setting's technology should
only be somewhere around TL 9 / 10 in Traveller terms.

So all we will use of MGT for now is the excellent character generation
system, with careers heavily modified for our setting.

However, I do think that MGT's system would do well with different set-
tings and their technologies, since the basic mechanics ("2d6 for 8+)"
are simple enough to use them for almost any purpose.
 
For me the current tech in the book looks just fine.
Personally I just miss a bit more cybernetics, but that is easily fixed.
 
My brother was looking through my copy this afternoon and he is equally impressed and looking forward to next Friday for the first session with the new book.
 
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