Ok then. I get it. One of y'all is the systems perfect no changes needed.
The other is its all bollocksed and needs to be fixed.
Well, I have to come down on the it's broken side. But since this is Traveller we don't need to rewrite the base system. The Traveller way is to build a new one and let the players decide. (example; Snapshot, AHL, Striker, ACQ (which is technically a rewrite of Snapshot)).
The first item I would address is scale. Current thresholds given:
Right off the bat there probably needs to be at least on intermediate step there. Say a Vehicle step.
Ponder this damage is a one to one effect to people scale things, one to two for vehicle scale things, and one to 200 for starship scale things (this is considering direct damage to the item without armor) This is based off of the provide damage charts, which I don't have in front of me so I am just working from memory here.
So in this light maybe there needs to be a damage chart for personnel damage?
The next question is; What is Damage? Is it the rote penetration of armor?
Is it penetration and the disruption of what ever is behind said armor?
With this I must point out how a biological being responds is vastly different than how a machine responds to the act of being damaged. A person hit with a armor piercing round my shrug off the clean through and through hit while the machine suffers catastrophic damage. And situation where the reverse is true.
Thus what is Damage?
As for the ongoing argument, well chock it up to a difference in play style, if the core system works for you and your group fine. If it doesn't well we have a place to hash it out. Hell and even the permission to fix it publicly if we choose to.
The other is its all bollocksed and needs to be fixed.
Well, I have to come down on the it's broken side. But since this is Traveller we don't need to rewrite the base system. The Traveller way is to build a new one and let the players decide. (example; Snapshot, AHL, Striker, ACQ (which is technically a rewrite of Snapshot)).
The first item I would address is scale. Current thresholds given:
- personel = 1
Starship = 50
Right off the bat there probably needs to be at least on intermediate step there. Say a Vehicle step.
Ponder this damage is a one to one effect to people scale things, one to two for vehicle scale things, and one to 200 for starship scale things (this is considering direct damage to the item without armor) This is based off of the provide damage charts, which I don't have in front of me so I am just working from memory here.
So in this light maybe there needs to be a damage chart for personnel damage?
The next question is; What is Damage? Is it the rote penetration of armor?
Is it penetration and the disruption of what ever is behind said armor?
With this I must point out how a biological being responds is vastly different than how a machine responds to the act of being damaged. A person hit with a armor piercing round my shrug off the clean through and through hit while the machine suffers catastrophic damage. And situation where the reverse is true.
Thus what is Damage?
As for the ongoing argument, well chock it up to a difference in play style, if the core system works for you and your group fine. If it doesn't well we have a place to hash it out. Hell and even the permission to fix it publicly if we choose to.