Weapon descriptions

verdantgreen

Mongoose
Can any of you tell me about these weapons? If this information is available in a book somewhere, please tell me and I'll buy one :-)

Dilgar Bolters (are these gyrojet type weapons?)
Minbari Neutron Lasers (what is a neutron laser?)
Earth Alliance Pulse Cannon (pulse of what?)
Narn Mag gun (what is this?)
Vorlon Lightning gun (not real lightning? right?)
 
Most of these were described in the older B5Wars books:

Dilgar Bolters (are these gyrojet type weapons?) - These are the precursors to pulse weapons and thus fire along a similar principle, meaning they fire bolts of charged particles in a magnetic envelope.

Minbari Neutron Lasers (what is a neutron laser?) - Neutral charged particle beam. Removes the neutrons from the target's armor and thus the electrons and protons in the molecules of said armor collide, causing massive explosions. Whether this would actually happen is up to debate, as my Physics is rusty.

Earth Alliance Pulse Cannon (pulse of what?) - Again, this is a fast firing version of the Bolter, firing charged particles encased in magnetic fields that collapse on impact.

Narn Mag gun (what is this?) - A nuclear weapon. The description of this basically called it a bullet with a nuclear tip that when it hit, allowed the nuke's power to wash over the ship, destroying most of it's surface armor and weapons.

Vorlon Lightning gun (not real lightning? right?)- Bioelectric energy actually...

Note I'm not a DEW physicist, as cool a job as that would be, so these come from what I remember from reading about them...
 
Narn Mag gun (what is this?) - A nuclear weapon. The description of this basically called it a bullet with a nuclear tip that when it hit, allowed the nuke's power to wash over the ship, destroying most of it's surface armor and weapons.

Apparently it's become a beam weapon of some sort as of ACTA. Maybe in 2nd Edition it should lose the beam trait while keeping SAP and Triple Damage and just up the number of attack dice instead?
 
Hmmmm....that sounds interesting....though I have to confess a bit of disappointment about the bolters, hehe.

There was just something neat about the thought of ship-scale gyrojet weaponry :-)

Now, the mag gun seems quite strange!
 
Celisasu said:
Narn Mag gun (what is this?) - A nuclear weapon. The description of this basically called it a bullet with a nuclear tip that when it hit, allowed the nuke's power to wash over the ship, destroying most of it's surface armor and weapons.

Apparently it's become a beam weapon of some sort as of ACTA. Maybe in 2nd Edition it should lose the beam trait while keeping SAP and Triple Damage and just up the number of attack dice instead?
I always wondered how it got the beam trait, to me a Mag gun is basically a Railgun, maybe a overpowered railgun as Narn like to add more power than is safe.
 
Rockets of a sort to be more exact. A gyrojet round is somewhat like a modern rifle bullet in shape, meaning a fairly pointed conical tip that expands to fill the rifles barrel, but hollow inside and tends to be the much longer than a equivalent cailber rifle bullet. Instead of their being a brass casing full of powder mated to the bullet, which when ignited is wat propels the round out of the rifle; in a gyrojet round, the hollow inside is filled with the powder. When ignited, it basically acts like a rocket i,e, the propellant burns and the gyrojet round goes forward. The gurojet round goes undersome expansion as well, and is spin-stabilized by the guns barrel rifling, much like a bullet does now.

Unfortuanly, some simple physics is the reason why gyrojet weapons arent produced, mainly in relation to the maximum velocity and the speed at which terminal velocity is reached. Gyrojets simply arent as capable of penetration as an equivalent cailber bullet. as both maximum velocity and speed at reaching that velocity are significantly lower than a bullet. Aerodynamics(the hollow in the base of a gyrojet can produced some spectacular inaccuracy at range), comparable ROF, weight, and more than a few design challenges havent presented themselves in the past.

Basically dont hold your breath in ever seeing in operational one, at least on a handheld weapon scale. The principles have been understood for years, but no ones going to build an inefficient weapon when standard bullet-catridge rounds work much better AND are much simpler to build
 
Target said:
I always wondered how it got the beam trait, to me a Mag gun is basically a Railgun, maybe a overpowered railgun as Narn like to add more power than is safe.

Possibly because it is a large solid object fired at extremely high velocity into a ship that because of the pure kinetic energy will penetrate fairly deeply into the ship before setting off a small nuke.

In this case it would a weapon that uses the beam trait due to the way that it can deal massive damage (dependant on where it hits) rather than being a beam weapon. In the same way that a number of weapons use the Energy Mine trait without being energy mines.
 
In those cases they use Emine because they function more or less identically to Emines. Mag guns dont.

Beam isnt just rerolls remember, it also affects other things like susceptibility to interceptors (Mag guns should be just as interceptable as rail guns...)
 
angelus2000 said:
Rockets of a sort to be more exact. A gyrojet round is somewhat like a modern rifle bullet in shape, meaning a fairly pointed conical tip that expands to fill the rifles barrel, but hollow inside and tends to be the much longer than a equivalent cailber rifle bullet. Instead of their being a brass casing full of powder mated to the bullet, which when ignited is wat propels the round out of the rifle; in a gyrojet round, the hollow inside is filled with the powder. When ignited, it basically acts like a rocket i,e, the propellant burns and the gyrojet round goes forward. The gurojet round goes undersome expansion as well, and is spin-stabilized by the guns barrel rifling, much like a bullet does now.

Unfortuanly, some simple physics is the reason why gyrojet weapons arent produced, mainly in relation to the maximum velocity and the speed at which terminal velocity is reached. Gyrojets simply arent as capable of penetration as an equivalent cailber bullet. as both maximum velocity and speed at reaching that velocity are significantly lower than a bullet. Aerodynamics(the hollow in the base of a gyrojet can produced some spectacular inaccuracy at range), comparable ROF, weight, and more than a few design challenges havent presented themselves in the past.

Basically dont hold your breath in ever seeing in operational one, at least on a handheld weapon scale. The principles have been understood for years, but no ones going to build an inefficient weapon when standard bullet-catridge rounds work much better AND are much simpler to build

Obviously you never met Metal Storm:

http://dsc.discovery.com/fansites/future-weapons/weapons/zone1/metal-storm.html

http://www.popularmechanics.com/technology/military_law/1281426.html

It's not exactly what you may think, but works a long the same princibles.

It's pretty sweet, I think.
 
They aren't the same thing.

A gyrojet is basically a small rocket fired out of a gun. The metalstorm concep uses bullets like any other gun but they are fired electronically so that they have a high rate of fire and no moving parts to jam or slow the firing.

Tzarevitch
 
My understanding is that an E-Mine is a ball of plasma or a fusion or antimatter bomb launched magnetically via something similar to a gauss gun or a railgun.

My understanding is that a mag gun (in ACTA at least) is basically a big bomb-pump laser.

Tzarevitch
 
Can someone explain to me what a bomb-pump laser is? I keep seeing them in the Honor Harrington books and I don't understand what they're on about...

I reckon the Mag Gun uses the Beam trait to avoid interceptors and do high damage, personally.
 
Gyrojets were phased out in the 1960s because of their impressive lack of accuracy. Once fired, a gyrojet was only really accurate out to about 20 feet. Sure, you could hit a target farther than that but it was just a matter of luck at that point. Think of firing a bottlerocket out of the end of a gun.

If you are looking for a kinetic energy kill, mass drivers and/or railguns are really the way to go because the thrust is imparted at the launcher and not by the round itself. When the thrust is coming from the round (i.e. the rocket motor) any instability in the round is amplified by the thrust coming from the round itself. The only way to alleviate this is by putting a guidance system on the round and then ta daa you have a missile.

A bomb-pump laser is a weapon that harnesses the x-ray emissions from a nuclear explosion and then uses lenses and exotic gasses to lase these emissions into a coherent beam. The problem here is having a firing chamber that can take the nuclear explosion...
 
Ok. You have a nuclear bomb and you blow it up inside the laser gun. You use the energy from the explosion to make a short-lived but very powerful x-ray beam. You hope that the explosion doesn't blow your ship up because you built the thing to take an internal nuclear blast.
 
Urk. :shock: Its back to the madness of nuclear saltwater rockets.
Light the blue touchpaper and stand well back. Do not use near planets.
 
Lawdog1700 said:
Ok. You have a nuclear bomb and you blow it up inside the laser gun. You use the energy from the explosion to make a short-lived but very powerful x-ray beam. You hope that the explosion doesn't blow your ship up because you built the thing to take an internal nuclear blast.

I think I get you. Cheers.
 
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