Sourcerer said:Quality Control
The editorial process and play testing seem to be lacking.
But in the case of the Warrior's Companion the the consensual opinion seems to be, that most is broken or useless.
treeplanter said:My personnal favourite:
- New noble social ability (I really like Born leader)
- New borderer combat style
- New feat and manoever (Hold ground and Yeoman bane are my favourite, also love Deadly and Shield-splitter).
- New skills uses. Weapon personalization from the craft skill is really cool.
VincentDarlage said:I don't think there is a good fix for that particular ability. Seriously, I wouldn't allow it. There is a reason barbarians past level 7 aren't allowed Weapon Focus, and your fix is more powerful than Weapon Focus.
LucaCherstich said:What's exactly the reason why Barbarians past lev. 7 cannot take Weapon Focus?
Why should it be an un-balanced option?
With level 7 they reach a point of mastery in their unorthodox fighting style which penalizes their abilities to use the niceties of civilised swordplay (e.g. no more Weapon Focus)Conan RPG p.43 said:Barbarians have little time for the niceties of civilised swordplay but their unorthodox fighting style allows them to pick up and wield almost any weapon with ease or turn an everyday object such as a heavy bench or treasure chest into a deadly improvised weapon.
LucaCherstich said:Vincent, in some ways I agree with your "background" answer, although this is not true in any case.
Vanir barbarians continously use swords raiding the nearby Aesir and Many Black Kingdoms warrriors continuosuly raid nearby tribes with their spears.
Maybe it is not "drill" but "practice"