Vree

ouh Vree...try to win em with Dilgar or Centauri. :cry:

I have won ONE game against Vree with Dilgar none with Centauri. I´ve come closest with Dilgar since they got some turret and aft weapons. It is just to insane to just "APTE" and still shoot while dodging opponents arcs... :cry:

not to mention opening up 4 JP just to choose which one to come true and flank/backstab the poore Front arc opponents.

If anyone of u actually won a fleet of: 2-4 Xeel, few Xaars, a Xill or two etc...with Dilgar or Centauri PLEASE explain to me how u manage to do this.

I am honestly lost on the issue, how to keep your guns pointed at the opponent when he can do whatever he wants with his ships and still shoot you.

With Dilgar as said I´ve had the closest runs, but it has usually been thanks to a good missile salvo with a few crits. U just can´t win with Centauri, they do not have the same range as Dilgar, so they need to come close to get there guns in range. While this of course means that the Vree player can on turn two just APTE and bye bye centauri as u will have the entire Vree fleet behind you with no aft weapons.

A bit of a whine I know, but I´ve tryied to just all stop and sit and wait, but then he has those 25 inc, SAP TD missiles which are EVEN more insane then Dilgars, so what can u do. Trying to Torpedofight him also have failed... :?: Anyone :roll:
 
5 raid Centauri vs. Vree:-

2 x Liati
8 x Haven

8 init sinks to make sure that your Liatis are facing the right direction, and to sweep up any damaged Vree with their Light Matter Cannon (combined with close blast doors every turn and dodge, they'll be hard for the Vree to kill).

The Liatis can rip most hull 4 vree ships apart with their Plasma Accelerators and Ion connon. High hulled stuff gets the Improved Battle Lasers.

Cheese, and game over... win to the Centauri.

Slightly less cheesy, but still right up there:-

1x Liati
1x Balvarin (Pay 2 patrol points to fill up with Rutarians)
1x Corvan (For twin linked Rutarians at range 4... 10 of them... 20 AD of DD/P (+TL 50% of the time))
8x Haven

You'll probably have to work a bit harder to win, as you only have 1 Liati. Saying that, the Rutarians are much better dogfighters than Tzymms, and equal Zorths when including the Balvarin's fleet carrier bonus. Your init sinks are *very* useful... the limburger of 2fers stains the air yet again...
 
ok...I have said this before and I will say it again...

Any rumors about anal probing is just a nasty LIE started by the Psi-Corps!

End of story!
 
Two Liati and eight Havens...hmm...U do remember that he could have 4 Xeels in Hyperspace just opening up jump points wherever all over the place. Still may have to check that tactic out.
 
Bring out the Maximus. A half decent interceptor score will weaken the Vree's firepower to a manageable level, plus it has a 15" DD gun. Most ships are manouverable enough to bring weapons to bare if you avoid Primus, Octurions, Altarians, etc. A Balvarin with a few flights of Rutarians should be able to deal with any Tzymm's and threaten the ships from beyond AF range, and with a Maximus escort it won't die too easily.

5 pt raid force.
1 x Balvarin carrying 4 Rutarians
2 x Maximus
2 x Vorchan (or 1 Centurion)
2 x Corvan (re-rolls)
Initiative sinks of choice (2 x Kutai's + 2 x Havens)

A tactic to deal with enemy's getting into the rear arc is to deploy into 2 groups that face each other. If one group is flanked the other can deal with it. Alternatively give each ship a wingman.

Tom
 
Omnipotent said:
Two Liati and eight Havens...hmm...U do remember that he could have 4 Xeels in Hyperspace just opening up jump points wherever all over the place. Still may have to check that tactic out.

Xeels don't have advanced jump engines, so JP bombing is not a problem. They also cannot move through a jump point on the turn it's opened. A Haven is as quick and agile as a Whitestar II (Spd 14) and with APTE can reach 21". On top of that, they're agile and have 2 90 degree turns (when not going APTE). I think the Xeels will find it hard to catch up to your havens, while your Liatis are busy munching away at the rest of the Vree fleet.

Hmm... Mr Vree Ambasidor, with these Xonns you are really spoiling us!
 
inq101 said:
Bring out the Maximus. A half decent interceptor score will weaken the Vree's firepower to a manageable level, plus it has a 15" DD gun. Most ships are manouverable enough to bring weapons to bare if you avoid Primus, Octurions, Altarians, etc. A Balvarin with a few flights of Rutarians should be able to deal with any Tzymm's and threaten the ships from beyond AF range, and with a Maximus escort it won't die too easily.

5 pt raid force.
1 x Balvarin carrying 4 Rutarians
2 x Maximus
2 x Vorchan (or 1 Centurion)
2 x Corvan (re-rolls)
Initiative sinks of choice (2 x Kutai's + 2 x Havens)

A tactic to deal with enemy's getting into the rear arc is to deploy into 2 groups that face each other. If one group is flanked the other can deal with it. Alternatively give each ship a wingman.

Tom

The problem you have with this force is that you will find it extremely difficult to deal with a Xonn if it turns up to the party. Hull 6 and 50 damage with rediculous numbers of turreted dice = death to beamless fleets. (Ignoring the Corvans... they're really not warships).

The Vorchans aren't agile enough to get their front guns into play that often, and are too short ranged. You'll get 1 pass with them, then the Vree are behind you, and out of your arc while they can pepper you with turreted guns.

You also have no accurate guns, so if the Vree player brings lots of Xaars to the party, you'll be in trouble. They outrange your Vorchans, and between the 2 the Vree player gets for each one of yours will probably kill them before they get a chance to fire.

Interceptors are good against low numbers of high quality dice (Torps, Heavy Antimatter Cannon) but less good against waves of SAP DD weaponry. To be honest, after using the Torpedo Boats and the Bombardment Saucers, I'm a bit dubious about them and I generally prefer to get the highest possible number of SAP DD dice that I can into a Vree fleet.

The Vree lists I'd take against Centauri:-

Either:-

Xonn
4 Xaars
4 Xeels
(or 6 Xarrs and 3 Xeels)

Or (if I was bring *really* cheesy):-
8 Xarrs
6 Xeels

Saying that, even the second fleet posted will have trouble against 2 Liatis and a swarm of Havens... The Liatis will kill any of the ships in the second fleet really fast, and can maintain distance from the Tzymms and Xeels while picking off the Xarrs with their turreted, accurate Ion cannon.

Liatis+Havens, a combination of cheeses so exquisite that only the ISA 5 point raid fleet or Gaim can out bree them.

(Oh yeah, or Minbari, but any fleet that relies on stealth is innately cheesy and frustrating to play against and all their ships are like giant blocks of stilton floating sedately through space...)
 
A Xonn would die easily to massed DD AP or TL weapons. Its slow (very slow if its using SM). I would try to draw away its escorts (every other ship in the fleet) and deal with them first. If I couldn't then the Corvans scout it, the Vorchans and the Kutais hit it.

Xaars are only dodge 5+ (giving them approximately 12 hits if they close blast doors). Vorchan Ion cannon has 8AD of DD, TL. Thats 6 hits on average or 12 damage (crits pretty much cancel out bulkheads) leaving the plasma accelerator to make sure or cripple a second ship.

Masses of Xaars could be a problem. Sentris and Rutarians (plus fleet carrier) should be able to deal with the fighters and the ship is fragile enough that a Vorchan on CAF or scout should kill or cripple one.

The Vorchan might not match Vree for maneuverability but it is fast enough to make its pass then power away at full speed so it can make a turn in peace. You also have to deal with the second wave of slower ships who all have DD guns as well (most of these are 15" range, same as you).

Interceptors don't stop everything, but they often mean the difference between a crippled wreck and a working warship.

I'm not saying it would be easy, buy I don't see the fight as being impossible to win. I'd expect to either win big or loose big.
 
Liati
4 Vorchan
2 Maximus

I've had good results with this fleet against vree.
It sure isn't easy but it has good chances.

And i can't play centauri without vorchan's it's just a sin :D
 
I know the rules for JP =)
Still it´s annoying. Yup the maximus is a good ship against Vree, u just have to remember to keep it safe :P
 
Omnipotent said:
I have won ONE game against Vree with Dilgar none with Centauri. I´ve come closest with Dilgar since they got some turret and aft weapons. It is just to insane to just "APTE" and still shoot while dodging opponents arcs... :cry:

While its a challenge, I've had no lack of victories over the Vree with Centauri.

I come at them with the mix of Kutai and Demos, and maybe some Eulatarian if I'm *really* worried about matching range. And a Balvarin.
If the guy loves Tzymm, I bring some Maximi or even a 2nd Balvarin
Properly allocated, the Sentris work fine as ablative Interceptors while I close. And those that live then kill Tzymms a LOT - just stay out of the overlapping AF zones.

If I have hyperspace options, I keep a Secundus for the surprise. Otherwise its up the middle with some Interceptor cover shouting "Shoot me!" while the fast ships make overlapping pincer manuevers. Or a refused flank.

The key is to end that 2nd turn *just* inside 12" or 15" for your maximum destructive potential. He can't quite get behind you or to the side next turn, so that's 2 turns in the Centauri Death Zone for the Vree. Mop up whats left.
Oh and remember to BOARD THEM, especially if they get cocky and move right behind you.

Most fun I ever had though was dropping 4 Psi Corps Fighter Carriers onto 4 Xeel carriers from hyperspace. Got TWO JPB's off, killing two and crippling a third by collateral explosions. Then next turn's shooting as I emerged finished him off and crippled the last one or something. And my Omega Starfuries mopped up the few Tzymm who'd managed to launch.
That was QUITE the unpleasant surprise for the Vree. :-)

-D
 
Yes...I remember that day...It was a bitter defeat! the Gods were not smiling on us that day!

However, There will be a might revenge for that slaughter!!
 
Back
Top