Ripple said:Drazi are deliberately played as fools and idiots in this game sadly.
They are not fools or idiots by any stretch - but they _are_ single-minded. . .
Ripple said:Drazi are deliberately played as fools and idiots in this game sadly.
Ripple said:funny, I keep thinking single-mindedness is one of the things evolution corrects for, not rewards with empire. Just me I guess...I'm told I have an incomplete understanding of most things.
Ripple
You were listened to! There just wasn't time to look at every change you suggested - many were debated but some got a lot more attention than others. It's a shame that we don't have more time for everything we doRipple said:Our group said from the get go that the Xeel was a fine combat ship for its level before you added the fighters. We thought it needed a to be changed to reflect that... but eh... who listens to us.
Ripple
eldiablito said:Ripple, What did you think it needed?
Personally, I would only think it needs carrier 2, but that is so the bugger can release all of it's fighters on the first turn.
Meanwhile, I would think that the War level Vree ship needs fleet carrier as it is supposed to be the big mothership of the entire fleet.
But that is just me... I'm biased because I am partial to flying saucers.
Davesaint said:Give it about 5 damage and crew, Fleet Carrier, carrier 2, and make it a raid level ship and it's good to go.
Dave
eldiablito said:Davesaint said:Give it about 5 damage and crew, Fleet Carrier, carrier 2, and make it a raid level ship and it's good to go.
Dave
Wow! With those upgrades, I would TOTALLY get a couple of them. Fleet carrier and some more damage/crew?!? Then I would finally have a Raid level ship I would field. Well, I have 4 Xills, but I rather use them as a Battle choice instead.