u suck n00bCourt Jester said:Lets refrain from such wonderful abbreviations as STFU, OMG!!!!!!! and others of their ilk.
u suck n00bCourt Jester said:Lets refrain from such wonderful abbreviations as STFU, OMG!!!!!!! and others of their ilk.
Burger said:u suck n00bCourt Jester said:Lets refrain from such wonderful abbreviations as STFU, OMG!!!!!!! and others of their ilk.
jfox61 said:As far as I can see it is a purely commercial decision not to create the data sets for the missing ship types. See how the game sell and if it warrants it release more data sets to the gamers
As I said I like the product I like the gameplay but i would rather have paid £40 and had a complet list rather than have to wait.
Reaverman said:I think its a 'Typical' hobby company tactic, by releasing a set of rules. With the intent of releasing another supplement later, telling people that 'These are the bits we did not have time to add...yadda yadda yadda". You get a double hit, £20 rule book, and £20 supplement.
Soulmage said:You could either have 20 now and 20 later to get your complete list. . .
Or you could just have paid 40 a year and a half from now because it would have taken them that long to develop and playtest everything.
msprange said:You can think that, but you would be wrong. It is a natural development cycle for a game.
jfox61 said:But for a historical game, to me anyway, it smacks of either commercial exploitation knowing that if the game is popular they will produce more counters and data
Thanks for the compliment but I really have done no work on creating stats. I've just typed in the stats provided by Mongoose (from the book and from S&P) and made them look pretty. None of the ships are my designs, they are all "official".jfox61 said:I have downloaded burgers sheets which are excellent. But this doesn't alter the fact that he shouldn't really have to do it.
Yeah, I second that. It took long enough to enter the stats for the current ships (just over 140), I wouldn't have bothered if there'd been 1000.Oly said:I wouldn't have bought a big £35 book, there must be others like me.
How do you have a development cycle for a historic game?