Putting aside the question of whether you can actually put cargo in an airlock. The question would be what the difference between cargo space which costs nothing and a hangar which is mostly going to be empty space. You need 100 DTon of Hangar for a 50 DTon vehicle, but should you require it for twenty-five 2 DTon vehicles? If the majority of the hangar is a hole to put a ship in, why isn't it the same cost as the hole you put a boxed up ship in with a fixed tonnage and cost for the equipment needed to repair a ship (and how does that equipment relate to the tools in the CSC).
There is also this obsession with rounding up to the next DTon in the books. If you actually require a minimum 1DTon (for reasons) then the required tonnage should be stated as 1 DTon plus x% of the vehicle DTons. We can have fractional DTon cargo, why not fractional DTon bays and hangars.
The benefit of a hangar is that any and all ships in it should be capable of being launched at one time. If that isn't a requirement then you could have a smaller hangar and feed it from ships stored in dedicated cargo spaces. If you can access a ship with a 10% increase for a docking space then logically just adding 10% to the Hull DTonnage would be enough space. If you stow thing in general cargo space then you are going to be moving things around a lot depending on the order you loaded. The fighter frame module just uses type 1 clamps rather than a Docking Space or Hangar and there don't appear to be any issues stated with deploying from it.
A dedicated cargo hatch would be enough to launch from the interior of a ship but you might wish to require a Routine piloting roll to ensure you didn't ding it on the way out (I am presuming a docking space is much easier to navigate out of and into).
It wouldn't suit the Navy, but for a little cargo moving pod it would be fine.
There is also this obsession with rounding up to the next DTon in the books. If you actually require a minimum 1DTon (for reasons) then the required tonnage should be stated as 1 DTon plus x% of the vehicle DTons. We can have fractional DTon cargo, why not fractional DTon bays and hangars.
The benefit of a hangar is that any and all ships in it should be capable of being launched at one time. If that isn't a requirement then you could have a smaller hangar and feed it from ships stored in dedicated cargo spaces. If you can access a ship with a 10% increase for a docking space then logically just adding 10% to the Hull DTonnage would be enough space. If you stow thing in general cargo space then you are going to be moving things around a lot depending on the order you loaded. The fighter frame module just uses type 1 clamps rather than a Docking Space or Hangar and there don't appear to be any issues stated with deploying from it.
A dedicated cargo hatch would be enough to launch from the interior of a ship but you might wish to require a Routine piloting roll to ensure you didn't ding it on the way out (I am presuming a docking space is much easier to navigate out of and into).
It wouldn't suit the Navy, but for a little cargo moving pod it would be fine.
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