LUXURY INTERIOR
Luxury interior space is anything but common areas. Any number of Spaces can become luxury space with increasing levels of high-end amenities, the variety of which are too vast to specify in all but general terms. At higher Tech Levels, more advanced systems, including holographic entertainment become available. Each level of luxury space provides an increasing multiplier to Comfort Points of the Space it occupies. A vehicle with a luxury exterior often has an interior with the best luxury available at its Tech Level, although perhaps only for the passenger compartment. If the entire interior space accessible by occupants (or at least passengers or residents, the crew might have common areas) then the vehicle’s rating for SOC increases by +1.
Luxury interior space does not consume extra Spaces but increases the luxury of common areas. An entertainment system of appropriate quality is included but an additional system would add more features and still add Comfort Points. Improved, Enhanced and Advanced luxury space requires a powered vehicle.
I’m not quite getting this - the first paragraph excludes common areas and the second includes it (!?)
I presume this can effectively be applied applied to existing spaces that crew and/or passengers occupy and would optionally extend to anything else that you cared to designate as luxury interior like bunks, freshers, galleys, and even cargo area - I’ve seen a Rolls Royce with a nicer boot/trunk than my Nissan’s cabin. Is it applied to Common areas?