Annatar Giftbringer
Emperor Mongoose
So, to acquaint myself with the vehicle handbook, and because it seemes like a fun idea, I tried to replicate the Ghoerruegh G-carrier from Alien Module: Vargr, or at least see how close I could get. Since the original craft was designed with the first edition vehicle handbook, I knew there'd have to be changes.
I started with its size, which according to several Vargr ship plans (Corsair, frigate and Reaver) is 3 dtons. Looking in the beta files, a 3 dton light grav vehicle has 6 spaces and 12 hull points. Already it's apparent that I'll never be able to fit 12 (!) passengers plus crew, it seems up to six are maximum. Ok, starting to see why supplement 5-6 had a 3 dton speeder to replace the 25 dton carrier from that book!
Under the new rules, a light grav vehicle has armour 3, rather than the 4 of the original. No matter, after streamlining it it reaches about the same speed, plus is more agile!
Looking at weapons, I quickly realize I'm never gonna fit a Plasma A cannon there, with its converted size of 16 spaces (almost 3x the entire vehicle!). Looking through the CSC files, I suppose I could give it a light autocannon for 1 space, turning to 2 spaces if I want it turreted.
But, what if I wanna use lighter weapons? A PGMP for instance? Will a single PGMP still require a whole space? If I choose to go for a RAM grenade launcher or a gauss rifle, could the rest of the space (250 kg - weapon mass) be used to store ammo? if the single weapon already 'costs' a space, why not fill it
As I read the current beta rules, the 2 kg RAM launcher would need a space for itself, and an additional space for up to 10 reloads (60 grenades). Sounds much.
Alternatively/additionally, a battledress may 'quad-link' weapons, firing them together, and spacecraft can mount up to four weapons (mass max 250 kg) per dton (2 spaces in my case). I couldn't find any mention regarding multi-mounting weapons on vehicles, or fire-linking them. I do realize that a single small turret can mount up to 10 spaces' worth of weapons, plus 1 space for mounting the turret itself, but those 10 spaces must surely count towards shipping size, right?
10 light autocannons in a single small turret should be possible (not on my little 3 dton craft, but...) or 5 cannons with a single reload for each. All in all 'costing' 10 spaces. But what about 10 gauss rifles? Still 10 spaces? And what happens when the gunner presses fire? Will all 10 weapons fire independently, will they be 'battledress-grouped' four and four, or what?
As for the experimental 2nd edition Ghoerruegh, it looks like I'm best off making it a small, stealthy air/raft for 2-4 passengers/raiders, possibly with gun-ports. Alternatively, make two versions, one for a couple passengers, and a gunship variant, with an autocannon or a couple PGMPs and no passengers or cargo.
Thoughts, comments? Am I way off and missed something essential, or did I do mostly right, and the questions are at least semi-valid? Thanks for your time, reader
I started with its size, which according to several Vargr ship plans (Corsair, frigate and Reaver) is 3 dtons. Looking in the beta files, a 3 dton light grav vehicle has 6 spaces and 12 hull points. Already it's apparent that I'll never be able to fit 12 (!) passengers plus crew, it seems up to six are maximum. Ok, starting to see why supplement 5-6 had a 3 dton speeder to replace the 25 dton carrier from that book!
Under the new rules, a light grav vehicle has armour 3, rather than the 4 of the original. No matter, after streamlining it it reaches about the same speed, plus is more agile!
Looking at weapons, I quickly realize I'm never gonna fit a Plasma A cannon there, with its converted size of 16 spaces (almost 3x the entire vehicle!). Looking through the CSC files, I suppose I could give it a light autocannon for 1 space, turning to 2 spaces if I want it turreted.
But, what if I wanna use lighter weapons? A PGMP for instance? Will a single PGMP still require a whole space? If I choose to go for a RAM grenade launcher or a gauss rifle, could the rest of the space (250 kg - weapon mass) be used to store ammo? if the single weapon already 'costs' a space, why not fill it

Alternatively/additionally, a battledress may 'quad-link' weapons, firing them together, and spacecraft can mount up to four weapons (mass max 250 kg) per dton (2 spaces in my case). I couldn't find any mention regarding multi-mounting weapons on vehicles, or fire-linking them. I do realize that a single small turret can mount up to 10 spaces' worth of weapons, plus 1 space for mounting the turret itself, but those 10 spaces must surely count towards shipping size, right?
10 light autocannons in a single small turret should be possible (not on my little 3 dton craft, but...) or 5 cannons with a single reload for each. All in all 'costing' 10 spaces. But what about 10 gauss rifles? Still 10 spaces? And what happens when the gunner presses fire? Will all 10 weapons fire independently, will they be 'battledress-grouped' four and four, or what?
As for the experimental 2nd edition Ghoerruegh, it looks like I'm best off making it a small, stealthy air/raft for 2-4 passengers/raiders, possibly with gun-ports. Alternatively, make two versions, one for a couple passengers, and a gunship variant, with an autocannon or a couple PGMPs and no passengers or cargo.
Thoughts, comments? Am I way off and missed something essential, or did I do mostly right, and the questions are at least semi-valid? Thanks for your time, reader
