Mongoose Pete
Mongoose
Greetings! I have a couple of questions about healing and tech levels in the v2 playtest document.
1) If the Traveller universe has advanced medical care (up to complete replacement of injured parts via cloning) why does an injury force you out of a career? After all, as the rules stand now, any PC can have all attribute damage healed. If MedTech is so good, then there would be no reason for any non-fatal injury to force them out (unless of course a PC develops cowardliness as a direct result from the injury - but that might make the final character, especially an ex-military one, a tad unplayable)
2) I might be blessed from growing up in the UK and living in Sweden, but why on earth do PC's still have to pay for medical treatment? Hasn't the advancing tech levels encouraged the adoption of a national (universal) health care system? I know such things might vary from world to world according to social and political structures, but there is an obvious link between population health levels and planetary productivity/efficiency. Those worlds (or even worse, enclosed orbital or asteroid environments) which don't institute free health care are in for serious trouble each time a new infection or epidemic sprouts up... I know the Traveller universe was heavily influenced by US culture, but payment for health care does strike me as being very strange in such an advanced civilisation.
3) Cloning of replacement body parts is currently set at Tech Level 13. In some ways this is good, since I like the idea of obviously maimed characters from lower tech worlds with one arm or eye walking about. However, under the injury table it says that "other worlds specialise in transplants or cybernetic replacements." In theory this is great. In game terms it opens up a slight loophole in the fact that if a Barbarian with STR 12 gets an injury lowering his strength to 2, his replacement prosthetic effectively mimics a STR 12 limb. Now if a weedy noble with a natural STR of 4 gets an arm cut off in a drunken duel, what's to stop him from getting a prosthetic arm which replicates the Barbarian's, and thus have (at least a gripping) STR of 12 in the replacement arm? Perhaps an additional rule is needed too, which limits a prosthetic's final characteristic to the MedTech level of the world?
On a final note, I do like the way that Cybernetics have been introduced. The penalty to medical care is a good 'sting in the tail', and the cybernetics themselves are not particularly unbalancing in their effects(*). GM's can easily control their prevalence by having any and all security systems always pick up their presence (making them an embarrassment for the PC), and worlds with higher (or is that lower) law levels enforce surgical deactivation before entry is allowed. Cybernetics could also be easily taken out with a local area EMP burst too.
(*) in reality external hardware will always be more effective than internal cyberware, since it will have more volume and better power sources.
1) If the Traveller universe has advanced medical care (up to complete replacement of injured parts via cloning) why does an injury force you out of a career? After all, as the rules stand now, any PC can have all attribute damage healed. If MedTech is so good, then there would be no reason for any non-fatal injury to force them out (unless of course a PC develops cowardliness as a direct result from the injury - but that might make the final character, especially an ex-military one, a tad unplayable)
2) I might be blessed from growing up in the UK and living in Sweden, but why on earth do PC's still have to pay for medical treatment? Hasn't the advancing tech levels encouraged the adoption of a national (universal) health care system? I know such things might vary from world to world according to social and political structures, but there is an obvious link between population health levels and planetary productivity/efficiency. Those worlds (or even worse, enclosed orbital or asteroid environments) which don't institute free health care are in for serious trouble each time a new infection or epidemic sprouts up... I know the Traveller universe was heavily influenced by US culture, but payment for health care does strike me as being very strange in such an advanced civilisation.
3) Cloning of replacement body parts is currently set at Tech Level 13. In some ways this is good, since I like the idea of obviously maimed characters from lower tech worlds with one arm or eye walking about. However, under the injury table it says that "other worlds specialise in transplants or cybernetic replacements." In theory this is great. In game terms it opens up a slight loophole in the fact that if a Barbarian with STR 12 gets an injury lowering his strength to 2, his replacement prosthetic effectively mimics a STR 12 limb. Now if a weedy noble with a natural STR of 4 gets an arm cut off in a drunken duel, what's to stop him from getting a prosthetic arm which replicates the Barbarian's, and thus have (at least a gripping) STR of 12 in the replacement arm? Perhaps an additional rule is needed too, which limits a prosthetic's final characteristic to the MedTech level of the world?
On a final note, I do like the way that Cybernetics have been introduced. The penalty to medical care is a good 'sting in the tail', and the cybernetics themselves are not particularly unbalancing in their effects(*). GM's can easily control their prevalence by having any and all security systems always pick up their presence (making them an embarrassment for the PC), and worlds with higher (or is that lower) law levels enforce surgical deactivation before entry is allowed. Cybernetics could also be easily taken out with a local area EMP burst too.
(*) in reality external hardware will always be more effective than internal cyberware, since it will have more volume and better power sources.