The idea is that the subsector/sector level UWP shows the most important world in a system (or in that particular parsec, as not all multi-star systems are really "systems") as well as a few other details such as gas giants and belts. The assumption is that the rest of the system is subordinate to the "main" world, or just not as developed, or both.
The format of the UWP doesn't really change when looking at a system, but the format of the "page" does. Typically, you start with the primary star and work out through its orbits, putting a comment in the Main world's line to mark it. Other occupied worlds are commented to indicate their relationship to the mainworld.
The "problem" is that Traveller made the assumption, many years ago, that the Titius-Bode relationship seen in the orbital distances in our system is universal. The last fifteen years or so has seen that idea shown false by observation, but Traveller has not yet overcome the convenience of having "orbit numbers", so a more correct method for generating systems has not emerged in official print (though there have been a couple unofficial attempts). Hence the rather abstract, but still quite useful, method seen in the MGT version of Scout.