MasterGwydion
Emperor Mongoose
Up next.... Voltron! loland claws
Up next.... Voltron! loland claws
Yup, really need something to push all that vacuum out of the way...Super cavitation in outer space.
Technically not, as there are biotech vehicles, and you can make them into walkers, but not sure if I want to include them as one of the 101 vehicles included in the book. (Though nothing precludes a follow-on book entitled '101 More Vehicles' or even '101 More Robots and 101 More Vehicles')Just out of curiosity, is a double-sized Macro-Hero biological robot out of the question under the vehicle rules, as you are writing them? 24' tall, roughly 20 tons in weight, roughly 75 times the volume of a human.
You don't need to write one up as it is kinda niche. I am just curious if they are possible to build and pilot with an Avatar Controller. They would be a Size 12 or Size 13 robot. Not sure what that would be in Vehicle-speak. lolTechnically not, as there are biotech vehicles, and you can make them into walkers, but not sure if I want to include them as one of the 101 vehicles included in the book. (Though nothing precludes a follow-on book entitled '101 More Vehicles' or even '101 More Robots and 101 More Vehicles')
Technically not, as there are biotech vehicles, and you can make them into walkers, but not sure if I want to include them as one of the 101 vehicles included in the book. (Though nothing precludes a follow-on book entitled '101 More Vehicles' or even '101 More Robots and 101 More Vehicles')
Gods, I hope not! That would take most of the fun out of building things. lolzDon't miss out next summer: 101^101 Robots & Vehicles, a book containing every single legal vehicle and robot already pre-built for you!
[JOKE]
For the super-cavitation portion, are you also adding in the severe limitations that it imposes? If you are going in a straight-line then you are ok, but if you have to change directions you run the big risk of your bubble collapsing and having to start all over generating a new one. Same-plane changes run that same risk.Okay, so I'm about a third of the way through my first edit pass and as I'm looking over supercavitating drives, it occurs to me that they would work better for torpedoes than for submarines, because cost and stealth. And then I realise there is no section for actually making vehicles into weapons. Duh. Need to throw in some rules, figure out how to deal with no-space warheads (should do more than a grenade) , guidance (easy, it needs Controls and Navigation. The End.) and figuring out if a one Space 250 kg warhead can be appropriately scaled. nd then scaled up. And how big a nuke needs to be (plenty of info on that one, actually... Tsar Bomba here we come... ). Tomorrow.
(Well at least I already added convertible (soft/hard top, manual/automatic) as options yesterday. Another duh.)
Hadn't thought of that - could make it an Agility penalty for supercavitation to make it easier to game.For the super-cavitation portion, are you also adding in the severe limitations that it imposes? If you are going in a straight-line then you are ok, but if you have to change directions you run the big risk of your bubble collapsing and having to start all over generating a new one. Same-plane changes run that same risk.
I think this sort of tech falls within the same bucket that hyper-velocity missiles, FOG-M and other new techs that have popped up but have yet to make it to the field - it's complicated and the drawbacks have made it difficult, if not impossible, to get from the lab to the field.
Can Vehicles have inertial compensators?Hadn't thought of that - could make it an Agility penalty for supercavitation to make it easier to game.
For other things (and that), I did throw in an optional rule on turning and g-forces, basically dividing the Speed Band by however long (in combat rounds) it takes to do a 180 - close enough (?) and avoids trig calculations. I suspect making a hypersonic 180 turn in 6 seconds would be way more than 10g, but at least it's something. Maybe I should double it...
If installed separately.Can Vehicles have inertial compensators?
It's so vicious in being viscous!Yup, really need something to push all that vacuum out of the way...
You'd think fighter pilots would want more than 2Gs of inertial comp. Just My 2 cents. Make vehicle-scale inertial compensators a percentage of Gs compensated, increasing by TL. Something like TL-9 50% TL-11 75% TL-13 90% TL-15 95% TL-17 98% TL-19 99% TL-21+ 100%If installed separately.
They must also have either g-drives or lifters installed and only compensate up to 2g (similar to standard grav plates, also available with the same limitations - not the same deal: grav plates only up and down, inertial compensators all around).
(M-drives, I figure they're standard, and it says so in the SOM and probably elsewhere)
(Floor mats and underbody coating also additional)
Have you seen some of the Vargr small craft?You'd think fighter pilots would want more than 2Gs of inertial comp. Just My 2 cents. Make vehicle-scale inertial compensators a percentage of Gs compensated, increasing by TL. Something like TL-9 50% TL-11 75% TL-13 90% TL-15 95% TL-17 98% TL-19 99% TL-21+ 100%
Do this as a function of the inertial compensators, so it is separate from whatever drive they are using.