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Spaceship-scale Power
A vehicle is assumed to have enough power available to operate its systems and manoeuvre at its maximum rated velocity. In most cases, this is a reasonable assumption, but when adding power-hungry spaceship-scale options, it may exceed its power rating. Many of these systems will not function without a fission, fusion, or Fusion+ system installed in the vehicle. A power point value per Space is associated with each of these power options. At the size required for regular operations, these power plants are scaled to fully support a vehicle’s non-spacecraft rated options and drive systems, but any options or weapons derived from the Traveller Core Rulebook or High Guard which require power points must have additional power available, or the vehicle’s performance will degrade.
A vehicle can fire spaceship-scale weapons and operate spacecraft-scale systems normally if they require less than 10% of the vehicle’s total PP. If the weapon requires more, it must reduce its Maximum Speed Band by 1 for every full 10% and may need to be stationary in order to fire more power-hungry weapons. If the weapons require more than 100%, they cannot be fired at all. To support additional power, the vehicle can install more Spaces of its primary power system.
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Then this seems to work for power points per Space... might need tweaking
View attachment 2337
Probably going to change 'Fusion Plus' to 'Fusion+' so it doesn't sound like underwear for
those who are experiencing higher values of BMI, but even though the Zhunastu dynasty tech was pulled almost directly from T4 FFS, it is not exactly lining up with costs for starship grade power plants, hence the lower power numbers. It fixes most of the vehicle range numbers*, though (preview should be in a JTAS article). All of the power systems need work, but this glue should hold for a bit.
(Yes, I know, covering the scar with plastic surgery, not fixing the malfunctioning body part below, but the real question for the 95% out there is: can this work in the game without getting a headache. The 5% will have to take my apology and do with it as they please.)
*This entire thing started because I could not make the hovercraft in Sky Raiders have enough range. And then I kept screwing up vehicle design in general and failed once again to make a functional spreadsheet for it. One thing led to another and then I bounced the Vehicle Handbook off a wall and pretty much begged to be allowed to update it.