J. L. Brown
Emperor Mongoose
Crikey, just more of the same stuff repeated over and over again. Seriously, this is tiresome. But AGAIN, the Vehicle Handbook comes up short and you are blaming everything else in the universe except the Vehicle Handbook.So J. L. Brown you think that a fusion plant that takes 2.5 tons of extra space with an endurance of 75 years is going to be t he primary power system for vehicles tech level 12+? You know if you want a system that breaks everything down to its individual components and takes hours to design anything I suggest you get a copy of MegaTraveller the rest of us support a system that gives a solid range of options and is accessible to everyone who plays the game
Do I think fusion will be ubiquitous and inexpensive in vehicles at TL 12+? Why, yes! Yes I do! Why? Because every single version of Traveller from 1977 to today (including Mongoose 1e and Mongoose 2e) has explicitly stated that this is EXACTLY what the Traveller universe looks like.
A fusion plant takes up 2.5 dtons worth of space and lasts 75+ years? Where are you getting that stupid stuff from? High Guard explicitly allows Fusion Power Plants that only take up 1 dTon (or maybe less), produce FAR more power (exactly how much more is a question that Vehicle Handbook went out of its' way to make impossible to answer) than a vehicle requires, and must be refueled every few weeks. So where is the dumb new rule on Fusion Power Plants coming from? Oh look, it is from the Vehicle Handbook, page 49!
Are you are seriously criticizing a rule from the Vehicle Handbook as support for your position that 'we need to keep the rules from the Vehicle Handbook'? That makes no sense whatsoever.
[Edit to add: Fusion power in High Guard is available at TL 8, and improves at TL 12 and TL 15; for some mysterious reason, the Vehicle Handbook has Fusion only becoming available at TL 9, and improving just once at TL 10. It is as if the author did not read any of the other source material. /Edit]
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