Update on Armies of the Fifth Frontier War

A problem I have is that saying Aslan are 6' tall does nothing. 6' tall relates to exactly zero mechanics in the game. Saying they are Size 6 actually means something by game mechanics.
It also makes them much larger than they are described elsewhere - inconsistency.
So, while I agree with you, as it stands (pun intended... :P ) 6 feet tall is just fluff and Size 6 is actually the mechanic.
The mechanic is an inconsistency and an error.
 
Keep get bigger every edition too... :P
Which is a direct result of getting the scaling wrong and art direction not sticking with canon, their own canon at that... inconsistency.

Perhaps Traveller should have a new tag line - science fiction adventure in the inconsistent likely to change with every book far future. :)
 
I see I was not clear in the point I was trying to make. Apologies to all.
I thought you point was a very valid one, but then we got distracted.

"One problem is that Battle Dress comes up against physical limits on the thickness of armour (even with the materials science developments postulated in Traveller) that can be applied to a suit that will still be mobile (even with power, servos, etc). Ground pressure is still a thing (unless you're making them like the grav Battle Pods in T4 - which is a whole different discussion)."

I made my list for battle dress features partly to address this, but didn't complete the post.

"The point of infantry is to go places vehicles can't, to dig the enemy out of their bunkers and basements and occupy that terrain. If you can't access those places because your suit is too bulky or too heavy then you've in effect ceded that terrain to your enemy and lost the war."

Not to mention non-battle dress troops equipped with anti armour weapons can fire from said structures.

"Reading Matt's post I'm not understanding why you'd want Battle Dress to be anything more than a (book) Starship Troopers suit. You have vehicles for a reason, and you have infantry for a reason. Trying to make infantry into vehicles makes no sense on a real battlefield."

I agree, the Starship Trooper armour is the upper limit.

Aside - in an interview Frank Chadwick mentions combat armour is powered, it just doesn't augment.

 
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It's better than the bucket head battle dress artwork in one of the Mongoose books... so glad they changed it. Not so glad I paid £100 for a deluxe edition that forgot the armour table... some good came of it, Mongoose finally started to release the pdf well in advance of a print run, so silver lining and all that :)
 
Plenty to look at here:


I'm not convinced that some of the smaller battle dress seen in some images isn't really combat armour.

The main difference between the two is augmentation of Str, End and senses. The Str augmentation varies depending on which source you read, especially with regards to load capacity. So battle dress is likely to be modular, in that the exact load out will depend on TL, armour type, and intended mission.

Going back to my early list:

Armour - load carrying capacity could be substituted for additional armour
Str enhancement - usually Str is doubled
Load carrying capacity which can be spent on weapons and upgrades to basic systems
Weapons and ammo carrying capacity - often given as a flat 100kg which makes all sorts of weapon systems man portable in battledress
Mobility - substitute load for additional mobility
Battle computer - AI assistant
Sensors - capable basic model included, upgrade will eat into load
Comms - capable basic model included, upgrade will eat into load
EW - capable basic model included, upgrade will eat into load
Networking/killweb - capable basic model included, upgrade will eat into load
Life support
Trauma management
 
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4899531-middle.png
 
Plenty to look at here:


I'm not convinced that some of the smaller battle dress seen in some images isn't really combat armour.

The main difference between the two is augmentation of Str, End and senses. The Str augmentation varies depending on which source you read, especially with regards to load capacity. So battle dress is likely to be modular, in that the exact load out will depend on TL, armour type, and intended mission.

Going back to my early list:

Armour - load carrying capacity could be substituted for additional armour
Str enhancement - usually Str is doubled
Load carrying capacity which can be spent on weapons and upgrades to basic systems
Weapons and ammo carrying capacity - often given as a flat 100kg which makes all sorts of weapon systems man portable in battledress
Mobility - substitute load for additional mobility
Battle computer - AI assistant
Sensors - capable basic model included, upgrade will eat into load
Comms - capable basic model included, upgrade will eat into load
EW - capable basic model included, upgrade will eat into load
Networking/killweb - capable basic model included, upgrade will eat into load
Life support
Trauma management
Isn't this covered by Slot-sized components and other stuff in the Robot Handbook? Some use Slots and some are zero-slot components.
 
Slots would work, but only if the scaling issue is sorted, which it isn't going to be, so it remains an exercise in futility.

I'm betting a brand new never seen before module system for battle dress that likely contradicts current rules and forthcoming rules in Vehicles (which could have fixed things but for some reason Geir is committed to self contradictory scaling based on what has been publicly stated)
 
The main difference between the two is augmentation of Str, End and senses. The Str augmentation varies depending on which source you read, especially with regards to load capacity. So battle dress is likely to be modular, in that the exact load out will depend on TL, armour type, and intended mission.
No it isnt, STR, END, and DEX augmentation are not automatic for Battledress, they are all optional slot mods. As are the enhanced sensors, Combat Armour, even regular vacc-suits can have a pretty decent sensor pack installed (for less Cr. even!)
 
Yes it is, ever since the first description in CT:

"Battle Dress— The ultimate in battle armor, military battle dress consists of a complete vacuum-suit-like array of metal, synthetic and electronic armor. The values given for protection using battle dress are for the basic suit, without electronic or other enhancements. Battle dress is strictly military, and not available to civilians in most circumstances. When available, base price is around CR 200,000 per suit. Vacc suit skill is required before an individual can even think of using battle dress. In the powered mode, battle dress doubles personal strength, and eliminates any endurance requirements or restrictions"
"Battle Dress (Cr200.000; TL 13): The ultimate in individual protection, battle dress is an advanced and powered version of combat armor. Battle dress enhances the strength and senses of individuals wearing it with variable feedback personal controls, servopowered limbs, and various kinds of electronic assistance. The individual wearing battle dress is effectively doubled in strength and given unlimited
endurance (for lifting, carrying, and fighting purposes
; not for wounds received)
and receives a DM of +2 for surprise."

"Battle Dress: The ultimate in battle armor, military battle dress is a complete vacuum suit-like array of metal, synthetic, and electronic armor. In addition to allowing use of PGMP-13 and FGMP-14, battle dress provides vacuum protection, and (through feedback linkages) doubles personal strength for the individual wearing it. Hits taken in vacuum are doubled. Battle dress skill is required for the use of battle dress."

"A soldier in battle dress may carry up to 100 kg without being encumbered, and may carry up to 200 kg while encumbered"
 
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