At this time, yes - one for July, one for August!@MongooseMatt is Invasion still on track for a july release. Thanks
At this time, yes - one for July, one for August!@MongooseMatt is Invasion still on track for a july release. Thanks
It also makes them much larger than they are described elsewhere - inconsistency.A problem I have is that saying Aslan are 6' tall does nothing. 6' tall relates to exactly zero mechanics in the game. Saying they are Size 6 actually means something by game mechanics.
The mechanic is an inconsistency and an error.So, while I agree with you, as it stands (pun intended...) 6 feet tall is just fluff and Size 6 is actually the mechanic.
that or they are meeting with hobbits...Hey, you need to look at the Aslan art. They have to be size 8, at least!
Which is a direct result of getting the scaling wrong and art direction not sticking with canon, their own canon at that... inconsistency.Keep get bigger every edition too...![]()
I thought you point was a very valid one, but then we got distracted.I see I was not clear in the point I was trying to make. Apologies to all.
That has been one example we were looking at. Still thinks it needs to be just a tad... 'more'.I'm envisaging something like the Martian marine powered armour in the Expanse?
Isn't this covered by Slot-sized components and other stuff in the Robot Handbook? Some use Slots and some are zero-slot components.Plenty to look at here:
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traveller rpg battle dress - Bing
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I'm not convinced that some of the smaller battle dress seen in some images isn't really combat armour.
The main difference between the two is augmentation of Str, End and senses. The Str augmentation varies depending on which source you read, especially with regards to load capacity. So battle dress is likely to be modular, in that the exact load out will depend on TL, armour type, and intended mission.
Going back to my early list:
Armour - load carrying capacity could be substituted for additional armour
Str enhancement - usually Str is doubled
Load carrying capacity which can be spent on weapons and upgrades to basic systems
Weapons and ammo carrying capacity - often given as a flat 100kg which makes all sorts of weapon systems man portable in battledress
Mobility - substitute load for additional mobility
Battle computer - AI assistant
Sensors - capable basic model included, upgrade will eat into load
Comms - capable basic model included, upgrade will eat into load
EW - capable basic model included, upgrade will eat into load
Networking/killweb - capable basic model included, upgrade will eat into load
Life support
Trauma management
No it isnt, STR, END, and DEX augmentation are not automatic for Battledress, they are all optional slot mods. As are the enhanced sensors, Combat Armour, even regular vacc-suits can have a pretty decent sensor pack installed (for less Cr. even!)The main difference between the two is augmentation of Str, End and senses. The Str augmentation varies depending on which source you read, especially with regards to load capacity. So battle dress is likely to be modular, in that the exact load out will depend on TL, armour type, and intended mission.