Populate the scout ship with a crew of specialised robots - Pilot, Astrogator, engiineer droid commanding a slave crew of repair and engineering drones, and specialists in sensors to do the scanning. They don't need life support, crew quarters or low berths, which saves up space for survey drones or highly advanced sensors and recording equipment.
For the sake of the adventure, this would have to be a rare enough occasion to want to warrant it only for the sake of the adventure. Of course, this could in and of itself lead to a whole bunch of adventures, such as ...
- The drone scout made it there and misjumped back, and is now somewhere out in the home system's Kuiper belt, where it jumped back into normal space somehow fused inside a dirty ice comet. The data is too valuable to not collect, so the adventurers have a long trip out to make.
- The drone scout made it back, but with an extra passenger or two - lots of knee-high leathery eggs embedded in a thick, sticky resinous secretion all along the floor of the cargo area.
- The drone scout is tumbling out of control towards the local star. The characters have only a short window of time to catch up with it before it burns up, destroying the vital data it needs.
- The drone scout ship has fallen into the hands of someone who is selling the ship, plus its data, to the highest bidder.
- The drone scout has been found derelict, stripped of the data. Somebody wanted the data kept secret.
- The drone scout returns, but the robots no longer respond to the service's remote override controls. The ship has been fitted with a
TL 17 device and the engines rigged to overload with enough energy to turn the point of origin into a cloud of fine ionised vapour a light-minute across.
That's six ideas I came up with off the top of my head just now.
